Although it arrived early – as it does this second installment – the game gained many adepts thanks to its refined mechanics and its facility to convey the feeling of playing tabletop role, as if the keyboard and mouse had been replaced by pencils and dice.
A year later, Daedalic Entertainment repeats formula with this Blackguards 2. For this, the game offers us a new line of argument, continuation -to some extent- of the events that occurred during the first delivery.
Nor do you have to worry: If you were fond of some of the protagonists of the first title, now you will have the opportunity to see them again. Like its predecessor, Blackguards 2 is a title greatly influenced by traditional RPGs.Das Schwarze Auge , or
The Dark Eye . It is the most famous game system in Germany – competing with Dungeons & Dragons itself – and that has already served as the basis for numerous role and adventure titles. The Dark Eye introduces the mechanics to create, direct and play role
games in the lands of Aventuria, providing a system of rules and resolution of actions or conflicts, to interpret the success or failure of dice rolls. And this is precisely what Blackguards 2 offers us: A role game, in which the Game Director is our PC.
Three years after what happened in the first installment, Cassia – a young girl of noble birth – is imprisoned in the dungeons. Surrounded by spiders whose poison is deadly, and abandoned to their fate, Cassia begins to plot a plan to claim the throne and thus rule over everything and everyone.
However, for that, he will have to defeat Marwan. On the way, it will be done with the services of some protagonists of the previous delivery: the dwarf Naurim, the wizard Zubaran and the gladiator Takate.
Together with them, we will have to recruit an army of mercenaries with which to extend our power for the kingdom, to dethrone the evil Marwan and fulfill our objective.
Of course, it is much easier said than done. Our mission will take us through the most important cities and fortresses of Aventuria, conquest after conquest. Here, therefore, one of the main differences regarding the first Blackguards.
Now, instead of a plot that runs mission after mission, we are facing a series of battles to go conquering cities. T
he travel map is transformed, on this occasion, into a kind of strategic map in which the different locations appear, with a distinctive emblem of what faction they belong to.
Progress must be progressive, we can not go immediately wherever we want. With each new conquest we will unlock routes to access new territories, and thus expand our power.
It’s a different way of seeing the course of the plot, which reminds us a little of the feats of a certain Mother of Dragons … we are facing a series of battles to go conquering cities.
The travel map is transformed, on this occasion, into a kind of strategic map in which the different locations appear, with a distinctive emblem of what faction they belong to. Progress must be progressive, we can not go immediately wherever we want.
With each new conquest we will unlock routes to access new territories, and thus expand our power. It’s a different way of seeing the course of the plot, which reminds us a little of the feats of a certain Mother of Dragons … we are facing a series of battles to go conquering cities.
The travel map is transformed, on this occasion, into a kind of strategic map in which the different locations appear, with a distinctive emblem of what faction they belong to.