For about six months now, the early testing phase has been going on, which has recently been expanded with a new class – the druid. According to Vincke, he and the team are well aware of the audience’s desire to see the full RPG as soon as possible, but such a large game takes a long time to produce.
Now Larian is actively studying the feedback and data of the players, sometimes even revising certain decisions – for example, if in a certain dialogue the majority chooses only a certain answer option, then the scene can be redone for greater variety. The same goes for the plot as a whole.
At the same time, the developers are already afraid that they have released too much of the game – some have played more than 300 hours, which is why by the release of the full version of Baldur’s Gate III they may “burn out” the game.
Work on the second half of the RPG continues – but don’t expect it to appear in Early Access, as Larian wants to keep surprises for a full release. And I don’t really want to use fans as testers.
At the same time, by the time the full version is released, which may be delayed until 2023, even the first act will change a lot – for fans Divinity: Original Sin 2 the situation will seem familiar. However, Larian considers this to be a very successful and modern approach to manufacturing.
Developers can analyze audience behavior and make more experimental and interesting data-driven decisions — there is room for improvisation.
An early version of Baldur’s Gate III is now available on Steam and Stadia.
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