Another victim of the monotony trap: Carrion review

Small Polish indie team Phobia Game Studiopaying tribute to creativity John Carpenter and the film “Something”, Decided to look at humanity through the prism of an alien organism. Project Carrion talks about the escape from the captivity of an alien creature. In attempts to leave the walls of the military laboratory, it builds up biomass and gains new abilities, eating people and absorbing DNA.

Gaining strength and power, a hungry creature can grow, rip out gratings and doors, or tear people apart. It is also able to shrink to small sizes by hiding fragments of biomass in special places.

Simple mechanics suggests conquering new floors, postponing the body’s spores, and moving on to the next locations. Simple puzzles are tied to the abilities of the monster, which change depending on its size. For example, to shoot biomass at a lever, you need to decrease, which is allowed to be done only at specially designated points. The military can also reduce the size of the monster, using machine guns and flamethrowers to fight it, but this approach is unlikely to benefit the protagonist.

The main task in the confrontation with representatives of humanity is to attack suddenly, using strong attacks, ventilation shafts or surrounding objects.

Later in the game, you will also get the ability to control the bodies of captured people, which will solve problems with access to protected areas. At the same time, controlling a large monster is many times more difficult than a small one: it stretches, gets stuck in narrow spaces and resembles an ominous chewing gum.