Independent organization Feminist Frequencyled by the notorious Anita Sargsyan and analyzes the representation of women in modern popular culture, shared their latest report on the gaming industry for 2023.
So, according to the study, the representativeness of women in the gaming field over the past 12 months has shown a significant increase in several indicators at once.…
First, the number of games presented this year, in which you can play exclusively as female protagonists, approached the mark of eighteen% is an absolute record in statistics Feminist Frequency (since 2014).
In its turn the share of games exclusively with men in the main roles accounts for 23% announcements, that is, the difference between the first and second points is only 5%, which is a record for the entire time of observation of the Sargsyan team.
The rest of the scale is occupied by projects where you can freely choose between men or women as the main characters (the majority is 54%), as well as projects where the gender of the protagonist is not disclosed or the protagonist is a non-binary person.
Separately, the report concerns statistics that track the role of women in game presentations. For 2023, the indicators are as follows – 77% new games were shown by men, 23% – women…
Summarizing your work, Anita Sargsyan noted the obvious positive dynamics, but immediately made a remark that in the long term, such data may not reflect the true state of affairs, so any conclusions can only be drawn in a few years. Research will continue – the team hopes to see more and more games with women.
See also: Problem for the smartest: Remedy told how the transfer of Control saves between PS4 and PS5 is carried out…
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