An ideal retroshooter for those who grew up on Kwaka.
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Those who survived the 90s
As befits an old-school shooter, Wrath does not skimp on blood
We start in a conditional hub – a fragment of the first world (three promise in total), in which you can safely run around and evaluate what kind of filigree work the developers did. The game really looks like a guest from the late 90s and evokes associations not only with the first Kwaka, but also with Blood and Heretic no less gloomy in mood: dark dungeon corridors, dreary forests with bare trees, snowy and abandoned cities with huge castles … The stylization is perfect – from building locations to designing enemies. So far, however, only two levels are available to us, albeit of a rather impressive size: we cannot fully appreciate the imagination of the developers. It is also embarrassing that in alpha we were shown eight types of opponents, and there are fifteen in all. Whether it is possible to maintain diversity over fifteen levels with such an assortment of critters is a good question.
Starting location
despite its beauty, it is empty and at first even evokes a sense of anxiety and
worries. It feels like this beautiful world is dying
Zombies, devils, two trunks
Although fighting with exhibits of local bestiary is not at all boring. As befits old-school shooters, each local enemy has his own unique habits, and each needs a special approach. For example, the ghouls are extremely weak and one by one they easily shred with a sword. But when they are pinched by half a dozen in a narrow corridor, and even in the company of other fiends of hell, you have to retreat so as not to be lifted up. Or, let’s say, local counterparts of cacodemons – also fire bullets with high frequency and painfully bite close, gradually approaching the player. If they are released in 2-3 individuals, and even with the support of other enemies (otherwise it is rare here), you have to flutter in level like a ballerina on steroids, maneuvering between fireballs and actively pouring lead on monsters. Hardcore also adds that you can save anywhere, but only with the help of special artifacts. And if on an average level of complexity this, in general, does not cause any particular problems, then on higher ones each selected “saver” will be worth its weight in platinum. Although the monsters are stupid, but quite successfully crushed by the crowd and sickly damage.
Now this toothpick will make a bite – and I will return to the beginning of the level, because I forgot to stay on the courage before the start of the fight
No pumping, cut-scenes and, do not give Bosch, a difficult moral choice: there is a crowd of monsters, everyone needs to be destroyed. Go! The well-balanced arsenal helps in this: the full version promises nine types of weapons, so far only five are available, but they are more than enough. A wrist blade is useful against zombies and lonely enemies, a three-shot pistol is weak, but will be suitable at long distances, the local double-barreled shotgun has the ability to fire ricocheting charges that will come in handy against monsters hiding around the corner … In short, all weapons are somehow used throughout the passage. Artifacts also promise. While there are four of them available, it’s true that, in addition to savers, it seems only the possibility of restoring health: in the heat of battle, you just forget that you can double the damage – while you select and activate, you are chopped into meat strips.
Some creatures can shoot limbs. This has little effect on the game, but how nice it is to look at the result!