Today is a big day for Microsoft Flight Simulator – The game was released on the Xbox Series and received a large patch to improve performance on the PC.
Editor The verge noted a huge increase in frame rate even on his top-end computer with Intel Core i9-11900K and NVIDIA GeForce RTX 3080 Ti – where it used to be 45 frames per second, it became 68 FPS. It’s ultra-graphics at 1440p.
In New York, for example, it turns out to achieve a stable 80 frames per second. In general, according to the journalist, the game began to work several times more stable – there were several times less random drops in the frame rate.
The developers themselves from Asobo tested the game on Core i7-9700K and RTX 2060 Super – where the performance has approximately doubled, from 30 to 60 FPS.
Such a significant increase was achieved thanks to the rewriting of the engine – without switching to DirectX 12. On the PC, the simulator still runs on DX 11, while the console version is immediately launched on DX 12.
When MFS shifts to DX 12 on PC, ray tracing will appear in the game, which will affect the display of water, shadows and reflections. The date of the transition has not yet been announced.
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