When Hideo Kojima started showing gameplay Death stranding, many players were skeptical about the idea of an adventure in which the main occupation is the delivery of goods. However, after the start of the coronavirus pandemic, they looked at the project with different eyes. Such observations in the commentary to the publication GamesIndustry.biz shared the head of publishing Kojima Productions Jay Boer…
“The difference in reactions to Death Stranding before the start of the pandemic and after the start of the pandemic was very significant,” Boer said.
Many of the themes covered in Death Stranding are reflected in the real world, says a Kojima Productions employee.
“On paper, Death Stranding protagonist Sam Porter Bridges is not your typical protagonist. He’s in the delivery business, has no interest in making connections and suffers from a disease called afenphosmophobia – a fear of touch. But as the story unfolds, Sam is revealed and overcomes difficulties. And in modern In reality, we are all going along a similar path to some extent. “
The current situation in the world has clearly demonstrated how important the work of couriers is.
“People also have to overcome fears of isolation and touch. And many felt a unique bond with Sam.”
The developers dream of meeting fans at their usual festivals, but at the present time this is not possible – all that remains is to communicate through social networks.
“We can’t have physical meetings, but we keep in touch with the fans through social media, making new connections in parallel. Death Stranding is basically about that.”
Death Stranding debuted in November 2019 on PlayStation 4 and summer 2023 on PC. Recently, it has sold over 5 million copies. Read our review here…
The director’s cut with new content will debut on September 24th.
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