According to the authors, they always try not to affect the gameplay by monetization, so that the game in no way turns into a “pay-to-win”. Then they start thinking about the other half of the equation.
“Content creation has a price. As much as people think that we can easily release cosmetic items because our competitors release content at a high rate, our team is much smaller and spends more time on skins. ”- Respawn.
The developers recalled that they cannot work around the clock, seven days a week and that cosmetic items require serious expenditure of man-hours for concepts, creation, testing, and so on.
In terms of cost, the authors want Apex Legends to continue for a very long time.
Players want a lot from the Apex universe, and we want to give them a lot, but we can’t do that unless we end up being a healthy business. New modes, maps, features – all of this has a price that we are trying to maintain. ”- Respawn.
At the same time, the developers recalled that the game has the opportunity to receive rewards for free, including free rewards for the Battle Pass of the seasons.
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