When you have to become a monster in game

When you have to become a monster in game

In March we discussedhow video games teach us compassion. Among other things, developers sometimes specifically encourage users to commit negative acts, although in reality they expect the opposite from them. In this note, we recall five truly monstrous decisions that the games pushed us to.

Fallout 3 – Post-Apocalyptic Apocalypse

The Fallout series requires the user to constantly make decisions that have a big impact on the game world, and sometimes not the most obvious. A decision made in the first hours can only come around at the end of the passage. But sometimes the consequences of a difficult moral choice have to be faced almost immediately – for example, in the third part, a player can blow up an entire city.

Megatonne is the first major settlement that the protagonist of Fallout 3 can visit. The city is named after an unexploded nuclear bomb whose crater sheltered the first settlers from sandstorms. It is hard to imagine a less successful place to live, but the locals were still able to build a prosperous community with their own apocalyptic religious cult – the Church of the Children of the Atom.

The children of the atom, as the name implies, worship everything radioactive and dream of drowning the world in the rays of their deity. For this reason, they ask the hero to detonate the same bomb for access to his personal apartment and a decent amount. Whether a whole city is worth a handful of covers (you can get a house with a different choice of passage), everyone must decide for himself … Except for the Japanese – in their version the mission “Power of Atom” has only one option for completion.


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Fallout 2 – business and nothing personal

In Fallout 3, many more terrible things could be done, but she could not surpass the original dilogy in terms of immorality. Indeed, in Fallout 2, the protagonist, for example, can become a real slaver – kidnap people and trade them like cattle.

If this does not seem immoral to you, then keep in mind that you can even sell satellites on the black market, among which will be your friends, lovers and spouses. In other games, we could seduce partners, push them to the dark side, chase, kill and betray in many different ways. But selling is almost the bottom.

“Why not the bottom?” – you ask. Because one of the deals available to the player is even more disgusting. She is associated with Miriya – a girl whom the main character can unexpectedly marry. After the wedding, she will become a constant and rather mediocre companion. It can, of course, be sold or … leased to trappers – not even for money, but for skins of geckos.


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Dishonored – fire or flame

A similar situation suddenly appears in Dishonored. Typically, a game offers a choice between killing and some kind of saving option that allows you to get rid of your target, saving her life. But in an attack on Lady Boyle, the alternative is not so harmless: it might even seem to someone that death would be more humane.

To eliminate Lady Boyle without blood, you need to grab her and put at the disposal of Lord Brisbee, who is in love with her, who promises to take her out of the city and keep her away from the yard. It’s not a fact that he is going to do something really terrible with her, and Boyle herself is far from an angel and certainly deserves a conclusion. But the fact of the abduction and Brisby’s motives leave an unpleasant aftertaste after the completion of the mission.

On the other hand, there is always a kill, which in the Dishonored world is slightly different from the same action in other games. Here, each life taken is a separate choice, affecting not only the current situation, but also the state of the world and the ending. Players who deliberately kill enemies for the sake of convenience or interest, along with this, doom the whole country to a sad fate.


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Heavy Rain – kill me slowly

This list would not be complete without a game from Quantic Dream. The French studio has established itself by releasing some excellent interactive films with difficult moral dilemmas. Any of the titles is full of shocking scenes where the player can go to forced brutality, which will torment him for a long time.

To move away a bit from the topic of physical and sexual abuse, here we look at the story of FBI agent Norman Jaden, one of the main characters of Heavy Rain. In his work, he uses the augmented reality experimental and dangerous interface for health, and uses the hardly more useful drug tryptocaine to level its side effects.

Throughout the plot, Jaden may die several times. And although in most cases we can, with a clear conscience, blame the player for this, his true cruelty is manifested in another. During the passage, the user can help the agent resist drug addiction or force them to take each new dose by observing how the poison slowly but surely destroys it from the inside.


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Star Wars: Knights of the Old Republic – Absolute Power

Ever wonder how much power players have over characters? And it’s not just about the protagonists who are our alter ego in the game. In most RPGs and strategies, we can give any orders to our subordinates, and they will fulfill them, despite all their monstrosity.

In terms of toughness towards party members, Knights of the Old Republic can easily argue with Fallout. In the second part of the RPG on a distant, distant galaxy, players were able to seduce partners, turning the heroes into bloodthirsty maniacs, actually destroying their souls and rewriting personalities. Sometimes they tried to realize what they had done according to the instructions of their leader, but in the end they all the same switched to the dark side.


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At first glance, the player does not cause physical harm to the companions, does not scoff at them and nominally leaves them freedom of choice. But in reality, we subordinate their will, destroying the personality. This is a long process that takes place throughout the game, so it does not have such a strong “wow effect” as in the first KotOR.

Towards the end, when you establish your allegiance to the Code of Sith, part of the team will turn against you. At this point, you can make the remaining faithful companions kill the traitors, even if they have been linked by years of friendship. For example, to force Wookiee Zaalbar to kill his best friend Mission Wao – amazing cruelty!


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Share with us in the comments what atrocities you have committed in the virtual space. What lessons did you learn from Prey, what desire did you make in Fable II, how did Tyranny go? Or maybe you are one of those who can turn even such innocent games like The Sims into horror?

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