Need For Speed has been given another two years of rest. It is not the first time, the delivery of 2015 supposed a restart and took the same time. However, he did not convince. And is that Need For Speed has the whole generation trying to find the right key, rescuing everything possible from the past to face the future in what is always a good tribute to the franchise, but lacking ideas that make it renew. One thing is for sure: Need for Speed Payback is not that future.
On paper, his formula can be even better than the nightly Need For Speed two years ago. His return to the day-night cycle , his extensive map that proposes urban and natural environments, together with all the inheritance that already collected the previous work of Ghost Games result in a game with more packaging. However, the experience is quickly marred by an uncomfortable, forced and artificial structure provided by the need to include a level system of an RPG that allows you to unlock SpeedCards (letters of improvement for your vehicle) and Cargoes ( Prize Boxes).
This system seems crude and poorly implemented. Need For Speed Payback contains Career, Skid, Escape, Acceleration and Escape missions. Each one of them requires a vehicle of a certain level, but getting that car with the required benefits goes through secondary tasks and, above all, to repeat missions to get the cars, the money and the necessary improvements if we w
ant to be minimally competitive. Trying to enter a mission well below the level is, at times, a waste of time. Even with the right level, it is sometimes palpable that the game adapts little to this system of levels, and has to continue using the classic tricks in artificial intelligence to give excitement to racing. In any case, Need For Speed relies little on your driving skills.
Gameplay
Of course, if you do not want to invest time, you can do it in money with the cargos: microtransactions that give you that push to keep up with the game. Are they strictly necessary? Of course not. But to repeat missions and having to do long challenges that have us circling the extensive map is not done to the player’s taste. They are a formula to extend the life of the
game and do not even seem like something fun, because they are widely overcome challenges that respond clearly to the concept of “grindar”. The result, as we say, is that Need For Speed Payback has a content very similar to what we have seen in previous installments of the saga, but because of this structure, it will be much more difficult to finish it.
Wheel wear
Payback does not propose anything that we have not seen before. For a game that seems to be trying to reinvent itself, the truth is that we have not seen in it elements that we have not played previously in other Need For Speed. Their greatest contributions,
The five disciplines are now somewhat more varied than in the previous Need For Speed. The races are a classic, but they also include the counter- races . The skid takes us to make points in very well planned routes, with some variants. The SUV opens the map
before surrounded by roads and secondary roads. The acceleration proposes a mini – game careers and gear changes. Finally, the Escape confronts us with persecutions with the police and the members of La Casa, the organization from which we seek revenge.
When the story joins the events it offers some of the best missions of the game
Ways of game that, without being original, seem much more varied than what the franchise proposed to us before. It is appreciated that the events of Derrape propose us variants such as trying to pass through collision objects, SUVs expand the boundaries of their t
To fill in the extensive map, there have been added some small missions known from other driving games, such as crossing a radar at full speed, counter-races and instant skidding races that try to avoid the tedium of having to go to a garage or tune center without
spend money on the process. Something already in itself cumbersome, because if we want to customize our car or change it for others we are forced to go through these checkpoints. To try to give some life to the matter, we add the Challenges , small missions such as driving in the opposite direction or reaching high speeds, which will also help us open Cargoes to improve our vehicles.