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Sword Art Online

Posted: January 1, 2018 at 4:20 pm   /   by   /   comments (0)

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 There will obviously be the idea of ​​”game play”, with a new MMO world, Gun Gale Online, to be explored in solitude but accompanied by a multitude of non-player characters who simulate those in the MMORPGs properly said bones.

 

In short, lovers of original light novels or other declinations of the franchise, which now counts souls, manga and not only, can be quiet because the narrative universe is that and probably those will be the themes of history.In addition there is the will to combine the classic RPG mechanics with a setting that goes to touch even the third-person shooter. A winning mix? Perhaps, even if some problems have emerged from our trial.

OUR HERO

For the first time we will first be given the opportunity to create our own hero, male or female. According to what we have been told, which obviously we have not yet been able to verify, the choice of the protagonist’s sex and some other decisions will have a very important specific weight in order to determine how the adventure will end.

 

Although not able to deepen plot and characters, a task that almost certainly will be left to the review, we can already confirm that the world of Gun Gale Online changes a lot in terms of atmospheres compared to those of the past: the tones are post apocalyptic, the cities destroyed and apparently lifeless while the deserts have replaced forests and bucolic landscapes.

 

The design of the characters is apparently close to what we remember, in fact details such as the style of the clothes and the modeling of the weapons still refer to that desire to create a more adult product and to address a wider audience. In terms of gameplay this translates into a non-easy game of balance: statistics, life points and skills remain.

Sword Art Online: Fatal Bullet and the dangers of renewal

What changes, however, is the choice to push harder on the action, an aspect that is especially noticeable when choosing to fight with firearms. In this case, the controls are similar to those of a shooter, the view is closer to the shoulder while we aim and even has been inserted a grapple that can be used to move in a raised position. All interesting, were it not for example that some details like the artificial intelligence of the enemies and the camera are not yet free from defects.

 

In the first case the opponents tend to be rather static and regulated by basic movement and attack patterns. In the second we happened on several occasions to find ourselves with the view out of place or hindered by different elements of the scenario.

 

They are not details in a game that wants to make action one of its pillars. Just as it is not a detail a graphic component certainly better than the chapters that we have played in past years, but not yet at the level of other recent Asian productions in the field of JRPG.

 

There is the impression that the team at work on the game must still come to terms with a non-stratospheric budget. A problem that could possibly also affect the variety of missions and perhaps the duration of the adventure.

 

They are speculations, it is clear, but whether we look at it from the point of view of the shooters or the JRPGs, we have recently seen the release of titles made with enormous budgets and able to offer audio video fidelity and a variety of situations able to impose new and first unexplored standards. In any case, Sword Art Online: Fatal Bullet can hardly but above all will hide its nature of fan service for an audience of fans who, we are sure, will have fun.

 

The judgment will however be developed in full during the review, at the beginning of 2018 when it reaches the shelves. issue of titles made with huge budgets and able to offer audio video fidelity and a variety of situations able to impose new and previously unexplored standards. In any case, Sword Art Online: Fatal Bullet can hardly but above all will hide its nature of fan service for an audience of fans who, we are sure, will have fun.

 

The judgment will however be developed in full during the review, at the beginning of 2018 when it reaches the shelves. issue of titles made with huge budgets and able to offer audio video fidelity and a variety of situations able to impose new and previously unexplored standards. In any case, Sword Art Online: Fatal Bullet can hardly but above all will hide its nature of fan service for an audience of fans who, we are sure, will have fun. The judgment will however be developed in full during the review, at the beginning of 2018 when it reaches the shelves.

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