Big hits in portable format.
XCOM: Enemy Within
Grand Theft Auto: San Andreas
Star Wars: Knights of the Old Republic 2: The Sith Lords
Role-playing games are going through hard times today. Seems to be the loudest RPG release of this year – a reissue of a hundred times replayed Mass effect… Yeah, the same one that in 2007 everyone managed to walk for undermining genre foundations. So wouldn’t it be better to go back to the days when the water was wetter and RPGs were more role-playing?
Atom RPG
And in continuation of the theme of the role-playing genre going through hard times: as long as there are games like Atom RPG, he definitely won’t die. Several years ago, domestic developers finally fulfilled the old dream of the Russian game dev and created “our answer to Fallout.” Moreover, we are talking here mainly about the legendary second part and its rare synergy of a harsh post-nuclear future, incredible player freedom and crazy dark humor.
All this is enough in Atom RPG, only the place of the retrofuturistic USA was taken here by the native perestroika USSR, where caravans on ZIL roam the radioactive wastelands, the remnants of the party elite continue to build a bright communist tomorrow, and stalkers around the fire tell tales about abandoned pioneer camps inhabited by mutants. The sum is a hot homage to the classics, albeit in a fresh setting. The old school is felt here in everything: in the fierce hardcore turn-based battles, and in lengthy dialogues, and in the fact that no one is going to chew on the rules of this inhospitable world and drag us by the hand along a non-linear plot.
The leisurely gameplay is perfect for mobile platforms, all the content from the older version is in place, and Atom Team regularly updates and improves his brainchild. In general, if you have a couple hundred free hours, then there is no reason to miss the mobile Atom RPG.
Slay the spire
Slay the spire – a living example of a project that is much easier to love than to explain. If you do not go into the details of the mechanics, then this is a hybrid of a collectible card game and a roguelike. The abundance of cards, monsters, bosses and artifacts gives a solid replay value, and if you consider that the heroes here are not just dissimilar, but require a radically different approach, then you can really hang out in this seemingly small adventure for a long time. And you shouldn’t forget the brutal complexity either: no less depends on luck in Slay the Spire than on a properly selected deck. Fortunately, after each defeat, a competent balance makes you try again, and not give up everything out of anger.
Nothing was cut in the port, and the stylish minimalistic picture remained the same as on PC and consoles. Except that the interface does not always do what you expect from it, but this is a minor inconvenience to which it is easy to close your eyes.
This war of mine
Perhaps, This war of mine Is one of the most mature games in history. And one of the most difficult, too: in a moral sense, and not in terms of dexterity. The fact is that this is a simulator for the survival of civilians in a city during a war, and the simulator is terribly realistic. We are constantly being forced upon the moral “Morton forks” – dilemmas in which all options are bad. Take away the last medicines from a couple of unfamiliar old people or risk the life of your ward? Who should I give the only ration: mother or child? Shoot a stranger first or try to make friends? The answers to these questions form a frighteningly three-dimensional picture of the local doomsday, where there is no happy ending or winners. But there is hunger, cold and a handful of unfortunate survivors, who are separated from death only by chance and the player’s decisions.
The mobile version is not inferior to the versions for “large” platforms in terms of graphics, capabilities, and atmosphere – so welcome to hell.
Limbo
One of the best games of 2010 was Limbo Is a slightly psychedelic and extremely morose horror platformer. The combination is quite rare, but it works great nonetheless: the nameless boy’s journey through the black and white world of violence and brutality turned out to be surprisingly deep. In search of his missing sister, the boy will fall into a trap more than once or twice, die in the clutches of a giant spider, fall into the abyss, or die in some other way. We guarantee that death will not be complete – at least for the first time – because the game can only be completed by trial and error. However, the cost of death is very small, the spawn points are generously placed, so that they instantly begin to be perceived as a central element of the game mechanics. As a result, a very laconic and albeit not very scary, but extremely atmospheric adventure comes out.
The walking dead
For what critics did not scold the games Telltale Games! And their nonlinearity is too linear, and the picture is outdated, and the stylization for comics is mediocre, and the gameplay is elementary, and the plots are naive … But all this did not interfere with success The walking dead, The Wolf Among Us and Tales from the Borderlands among the players. It was these modest independent “game serials” that made the episodic format mainstream (no matter how we feel about it). And they also competed on equal terms with the large and expensive interactive cinema of David Cage – and this with completely incomparable budgets and production times.
The witness
Jonathan Blow is a game designer with a very unusual artistic taste, whose handwriting cannot be confused with anyone else’s. His The witness – a very light, meditative and calm three-dimensional puzzle. There is no action, no drama, and there is no plot either. We just wander around the compact but cute open world, study empty buildings, examine mysterious devices, listen to audio recordings and solve mazes.
Actually, it is on these very labyrinths that the main gameplay is tied, the rest of the game is just a walk from one puzzle to another. There are several hundred tasks here, but, firstly, not all of them are required, and secondly, they are never repeated. We are regularly given new conditions and tricks, so you will definitely not get bored on the mysterious green island.
ROME: Total War
In general, if you do not pay attention to the not the most modern picture (and it is still not very well visible on the smartphone), then since 2004 the game has not aged at all. Timeless classic.
Of course, it is impossible to squeeze all noteworthy ports into the top 10 format: there are really a lot of them, and the choice of the best is a purely subjective question. Therefore, do not be discouraged if your favorite games did not make it into this material. Better tell them in the comments!
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