In the latest issue of the famous Japanese magazine Famitsu a new interview with a game designer and illustrator was published Tetsuya Nomura, who reiterated his work on Final fantasy vii remake…
As you know, the first part of the compilation of remakes released this year Final fantasy vii in many ways reinterprets and complements the original storyline, ultimately presenting a narrative that differs markedly from the original.
At the same time, it is generally accepted in the fan community that the most radical discrepancies with the 1997 original are precisely the ideas Nomuraready for various experiments and unexpected solutions.
However, as the game designer himself explained, this opinion is wrong. Furthermore, Tetsuya Nomura admitted that he repeatedly had to act in the role of a conservative who did not allow the storyline of the remake to develop even more freely…
“Due to the fact that the overall roadmap for Final Fantasy VII Remake was predetermined, we did not have much controversy. [относительно общего сюжета игры]… However, some of the team members were at odds with how far we could stray from the canon. Unexpectedly for myself, during the development of the second half of the game, it was I who stood in the way of radical changes in history, “- said the developer.
Release Final fantasy vii remake took place in March this year only on Playstation 4… Company right now Square enix actively is engaged creating a continuation. Our review of the first part of the new compilation can be found here…
Read also: This is not GTA: Mafia: Definitive Edition developers commented on the structure of the game world…
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