Blame Assassin’s creed origins or Assassin’s creed odyssey in a modest amount of content is simply not possible. In both games, you can easily get lost for a good hundred hours, but not all users find this scale attractive. And it seems that Assassin’s creed valhalla will try to find a middle ground between the quantity and quality of filling the game world.
In a recent interview with the portal Kotaku creative director “Valhalla” Ashraf Ismail said that the vast majority of optional and secondary content will offer “deep narrative elements“so that players can get to know the setting and all its subtleties much better.
“We wanted to make sure that you really feel the dark centuries of European history in all their greatness. Different features, different beliefs, different human lives await you in different parts of the continent. And we tried to use all these details in the game. We came very carefully to this a question, and we would like gamers to feel it themselves when they start playing Assassin’s Creed Valhalla. A lot of such content is completely optional. But it still offers deep narrative elements. We hope that the audience will get to know it, “Ismail explains.
In many ways, the authors can afford this approach to development precisely due to the fact that as many as 15 Ubisoft studios are simultaneously working on Assassin’s Creed Valhalla.
“As you know, different teams work on the game. But we had one task – to do something unique. We respect the time of users and strive to offer them some secret, puzzles waiting to be solved. I am now speaking quite ideologically, but the game is really filled with great secrets. Secrets that you have to discover yourself and discover the extremely intriguing truth behind them, “Ashraf Ismail concluded his thought.
Assassin’s creed valhalla go on sale by the end of the year on Playstation 5, Playstation 4, Xbox Series X, Xbox one and PC.
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