Over the past month, much has been said and written about the specifications of both consoles. In theory, Xbox Series X has a clear advantage when it comes to raw computing power, but according to a rendering engineer Crytek Ali Salehi, not everything is as it seems.
In an interview with Vigiato, Salehi revealed what to develop for Playstation 5 extremely simple. It is noteworthy that the leading architect of the PlayStation has repeatedly spoken about this. Mark Cerney. Also, according to Salehi, to achieve maximum performance on the PlayStation 5 easierthan on the Xbox Series X.
Crytek engineer said that despite teraflops, maximum performance on the Xbox Series X will be only possible under the most ideal conditions. If all the components inside the Microsoft console can work effectively together with the GPU, the console can achieve maximum performance of 12 teraflops, but Salehi is just not possible. At the same time, he said the PlayStation 5 almost always runs at peak 10.28 teraflops.
Salehi also explained that development for the Xbox Series X can be quite a challenge. One of the reasons for this is Console OS. The other is using two different parts of RAMvarying in bandwidth. And the last plays a big role for developers.
Read also: Microsoft will very soon begin to talk about games for the Xbox Series X.
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