World of Warcraft: Warlords of Draenor

A few months ago, the weather was quite against the situation in World of Warcraft. Mists of Pandaria had polarized the opinion of fans more than ever, with the introduction of characters and an environment that was considered too far from the fantastic


fantasy-medieval of the saga. But that was the least of it, there were deep problems from the beginning with aspects such as the incoherent itemization, with the lack of a solid progression between dungeons and raids and, worst of all, the unforgivable lapse of more


than a year since the introduction of Siege of Orgrimmar in patch 5.4 until the arrival of 6.0 and later releases of Warlords of Draenor:


Blizzard has promised numerous times that it would not have the community “stop” in terms of new content, but again and again They fail in the attempt. The triumphs of novelties such as the Timeless Zone of Mists of Pandaria, a very good idea,

With this tug of the ears ahead, we finally land on the old / new Draenor ready to see what the company has cooked for the fifth expansion of its star game.


It is a particular moment for the saga, in the end we are celebrating both the ten years of WoW and the twenty years of Warcraft in general. Surely with all the intention of the world,


Blizzard has seized the moment to bring together the two worlds and force things narratively to take us to what are the origins of the saga, even if based on temporary jumps. Warlords of Draenor immerses us in that dark and sinister world that was written in the fantastic manual of the original RTS, face to face with those


legends that have forged the history of Warcraft and with the very Grommash Hellscreamas an enemy The great hero of the Horde here takes an alternative path guided by his fugitive son: there is no demon blood, there is no longer slavery nor redemption, only


pride, strength and desire for conquest under the only banner of the Iron Horde. The fearsome force that swept Draenor and conquered Stormwind in the first orca invasion, slaughtering King Lane, is now led by Grom and has a power that the original horde never had, becoming a threat of the first order.

World of Warcraft: Warlords of Draenor (PC) screenshot
World of Warcraft: Warlords of Draenor (PC) screenshotWorld of Warcraft: Warlords of Draenor (PC) screenshot

Given the seriousness of the situation, Horde and Alliance decide to assault the renovated Dark Portalalthough each by his side and without taking his eyes off, with only slight bridges as established by Thrall and Khadgar to work together in search of the salvation of their peoples. Under that premise, the player is received in the old Draenor the big one: battles


against dozens of enemies, desperate escapes, impressive in-game cinematic sequences, a grandiose scenario and all the emotion that mastery of the instance


techniques and the incorporation of cinematics has provided Blizzard with the creation of directed and orchestrated mission chains with cinematic flavor. It’s a fast start, explosive and full of meaning. For example, on the side of the Horde we soon found ourselves riding side by side with Durotan, Thrall’s father,

On the new scene there is enough to say, although it is best to discover it by yourself. As always, Blizzard has given the crest in its ability to take advantage


of the game’s continuously improved engine. There are no miracles, of course, we are not talking about cutting-edge graphics – they have never been and never will be – but the beauty and variety of environments achieved with the imposed limitations is really remarkable. From our first steps in the Glacial Fire Ridge, the game gives


us majestic views with great fortresses and icy mountains that contrast with the fire and lava that roars in their interiors. Draenor is a primary and wild land, a world of survivors in which nature itself waged a titanic battle between its various elements and where


colossal creatures inhabit. Breeds of which only a glimpse remained in Outlands such as the Gronn range to their air in great quantity and variety in different terrains on both the Ridge and Gorgrond. Old acquaintances who survived the cataclysm return like the great Bog Lord,


but we also find other types of completely new creatures, or previous versions before they were transformed during the process that originally destroyed Draenor.