Wolfenstein II

The ascending parable of Terror-Billy

Everything starts right after the events of The New Order . Terror-Billy (alias BJ Blazkowicz) survived the explosion after Deathshead’s suicidal act, but his condition is not the best since he has managed to save himself, he has to start the adventure on the wheelchair .
A slow incipit, which is able to make a springboard for the ascending climax that characterizes both the breadth of its businesses and the continuous improvement of motor skills. Narratively, we will not go any further, except to tell you that history will have a purely American flavor, and all the characters we’re going to know will prepare us for something bigger than, however, we will only know in the last chapter of this trilogy.
The story continues to flow fluidlya dozen hours of abundance , but thanks to a narrative and design stratagem, but we did not particularly appreciate it because it interrupts the narrative guidance in medias res, we can continue to beat Nazi hunting maps for many hours.
Writing, apart from this aspect, is still one of the strong points of Wolfenstein 2: The New Colossus, because he can work on the communicative level by coming to the player without language filters, putting them in parallel with the crude and violent screen images, but without missing that bit of irony we cited in the introduction.
The events live with a surreal but consistent logic, so that the more or less incredible escamotages the plot is filled with are never out of place and do not stink with the rest of the production: getting in improbable places will be as immediate as possible in the crazy logic of Wolfenstein II.
Of stereotyped characters there is not to end, but the characterization of the protagonist Blazkowicz is praiseworthy and its development, albeit sometimes simplified, is largely credible. The antagonists, on the other hand, are more or less faced, they are the hub of the most memorable cutscenes in the game.
Wolfenstein II: The New Colossus Review

Old but Gold

Being a single-player, old-school FPS, very fast-paced, the son of that 80s and 90s shooting hours away, the two main aspects to focus on are narrative and gameplay. While we have already written the first one, the second one will be deepened here. For those who do not know the genre, the features are: high gaming pace, numerous transportable flutes, partial or no regeneration of health and armor, time-to-kill slower than contemporary titles.
Wolfenstein II, just like the predecessor, resumes all these aspects by adding interesting peculiarities. The design of maps, for example, is not completely unambiguous: it is studied for different types of approaches. The “accordion” maps open in some free sections and then shrink in the underground tunnels and buildings, with a continuous change of perspective.
You can act silently, or you can go for a shotgun or, better still for the fun factor, mixing these two. Additionally, at some point in the adventure it becomes possible to mount the grafts: one shrinks the chest, the second increases the brute force, and the third provides an extension of the lower limbs.
These provide additional and peculiar capabilities, useful for map scanning and fighting:
On the level of the characterization of the Nazi soldaten there is no evolution of the past, indeed the patterns of enemies are repeated and all the trivial ones are the most common ones and the rarest ones, even though you will find that they are so rare.
The role of the commanders in the enemy ranks is unchanged, to be cut down as soon as possible to avoid a continuous respawn of troops.
The gaming hub is made up of the submarine Hammer of Eve , from which all missions, primary and secondary, will originate. Above all, the latter are an important tool for the end-game activities, including the complete play of all the collectibles.