“We’re Lucky”: Phil Spencer helped Todd Howard save Fallout 76

Company Bethesda was at a loss when Fallout 76 went on sale and was crushed by both players and critics. Creative director Bethesda Game Studios Todd Howard admitted that he called at this difficult moment for advice Phil Spencer, and he helped the creators calm down and embark on the path of correction. Microsoft was then the advertising partner of Fallout 76 developers.

“When the game first came out, we had a whole list of problems, we disappointed a lot of users. In fact, we made a very serious mistake …

Phil [Спенсер] became one of those people whom I rushed to call then. I told him what we were facing and asked him for advice. And he, in turn, redirected me to some specialists from the Xbox department, they analyzed the projects available on the system, voiced things of paramount importance, made it clear what to strive for in order to ensure the new product has a long life.

And in the end, these tips helped us a lot. Fallout 76 now has the largest player base on Xbox. We are infinitely lucky to be able to work with [консолями Microsoft]”- said Todd Howard.

Fallout 76 launches back in 2018. Since then, the project has received many improvements and content updates, rallying a stable user base around itself.

Read also: “I have cherished this franchise since my childhood”: Another God of War developer has joined the team of the Perfect Dark restart for Xbox Series X | S

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