People from ancient times tried to make a club pouvesistey so stick genuine. Millennium arms race led to the creation of the ultimate weapon: the intercontinental nuclear installations. Rockets have no mercy, and mercy, but there are fighters that inspire the infantry no less horror. This, of course, the snipers.
The brainchild of the American Revolution
Long-range missiles use more of our prehistoric ancestors. But the first arrow for long distances in the modern sense began to American revolutionaries. In 1777, the colonists at Saratoga, hiding in the trees, vytselivat British officers. The royal army took over this experience, forming groups of “green doublets” in the war against Napoleon.
Snipers, as an organic part of the army, used Germany in the First World War. French and British had no escape from “Charles” even in the trenches: Kaiser’s industry was manufacturing rifles and optics, having no analogues.
Wookey is useful in exploration
Modern colleague Vasily Zaitsev and Lyudmila Pavlichenko not only bring death from afar, but play an important role in intelligence. With the broadest perspective on the battlefield, they will know where the enemy concentrated their forces. Which way it delivers munitions? Is there anything in its possession of nuclear, biological or chemical weapons? And where is the commander’s part?
The only game genre with so detailed espionage – a real-time strategy. To win it is necessary in particular to know where accumulated forces of the enemy, and where they go. Some developers go further: in Starcraft is not superfluous to follow the Terrans built a nuclear extension or not? And, of course, each strategy tries to find and smash all the command posts opponent.
However, a simulator of the head, and not the sniper. Team shooters can not boast of such close and subtleties. Why? The RTS commander and intelligence officer – one person. Therefore, they do not need to communicate with each other, unless of course, the keyboard is not schizophrenic.
So delicate division of responsibilities for the multiplayer shooter, where we stand sniper, will turn a disaster. Players ignore simple instructions: treatment, support allies. Where already there guilt complex? Why complicate virtual shooting mechanics out there who will not work?
Therefore, on the complexity of the role of a sniper scout in FPS almost nothing remains. The only thing we have – tagging enemies in the series Battlefield. There to win it is necessary to mark enemies and alien technology. The most successful owners of optical guns: a purely selfish in other class games here brings to the team.
Such a feature is in the MGS5 , of Far Cry , and a dozen projects. But it was the studio DICE is best to develop this idea. In Battlefield 4 sniper must constantly keep the enemy in sight, and not switch to a new target. Otherwise, the mark disappears. Although this thinness caused discontent shaft, there is an attempt to make exploration a little more complicated.
However, shuterny basis takes precedence: a good shot found easier to kill the enemy. The everything they do: Advanced users complain about the disorderliness “colleagues.” After a timely marker on enemies or great technique facilitates the reading field infantry combat.
Exploration in war games – a rare visitor. It can be found only in programs with an emphasis on covert passage. But there it is the same everywhere.
What’s Splinter Cell, in Metal Gear Solid does not remain a trace of this observation. In life it is not only difficult, but also the full routine. Naturally, works of art trying to make reality more interesting. However, all the developers approach the topic lopsided deifying technology.
For example, intelligence in Sniper: Ghost Warrior 3 through fashion drones. Driving compact drones we fly around the battlefield and mark enemies. Battle quadrocopter detailed analysis of them, what type of opponent, is there a particular fighter weapons, cause if reinforcements from the base?
Game designers City Interactive are looking in the right direction: Snipers meticulously identify the object of observation. A pilotless devices more and more space is occupied in the war. And every year the scientists extend the capabilities of an artificial eye.
At the same time the Polish developers popularized the misconception that technology solves all problems. Like, the most advanced part of the conflict has always come out a winner.
There is no point to go deep why the reality is more complicated: Iraq, Afghanistan and Syria this example. The hero of “Ghost Warrior” too is based on high-tech: in his work little attention to the human skills.
Hatiko with lipstick
However effective scouts or snipers were, we admire them for a different reason. Who else can deprive a person of life of smooth motion with a finger kilometer distance? Previously, it could only make a god!
But the shot is preceded by days, weeks of waiting. Of course, all this time the fighter does not lie on the belly. Although some operations require more than a day to be fixed to get into very small “window” for the volley. Not for nothing compared with surgeons snipers: both professions require patience and accuracy.
Neither game designer in their right mind will cause the player to spend as much free time. In shooters we have butchers: want to stack piles of enemies, like Schwarzenegger. But not day and night overgrown beard and dirt until the same thing happens with the virtual ward.
Of course, a literal repetition of such an experience nobody wants. While many games require a wait when you can grab an enemy of the soft spot. In this regard, sniper principles are best implemented … Fighting.
Probably you are now seized his head. But let me explain: Battle athletes same Tekken has always been built on such a “climbing out the window.” It should be open to the opponent in the second ill-conceived maneuver or hit “in milk”, as the opponent begins to juggle them, like a balloon.
Therefore cyber confrontation may seem comical: the characters go around the bush. But, as the sniper does not lie simply in the belly, so here professionals are not circling and waiting. Just fighting game session is a thousand times shorter than military operations. But, as in life, in Tekken outcome solves a couple of maneuvers.
In civil not shoot
Sniper is not simply waiting: sometimes fire can be carried out only with the permission of the authorities. Modern military doctrine provides for the observer group. They make sure that the shooter did not take the life of a peaceful man.
Military shooters consider this point: they assume that the user pulls the trigger only by order of the authorities. But that in Call of Duty, Battlefield in, can accelerate progress nachhat regulations. Why in such situations we shoot without thinking of the consequences?
Firstly, the resolution on the “volley” is required in a calm situation. In combat, the sniper is guided solely by the desire to save as many colleagues, contributing to the evacuation of all the wounded. FPS In these moments the most.
Secondly, the players do not trample the basic behavior. Between action and inaction gamers often choose the first. It would be foolish on the part of developers to punish us for the early rounds.
More here wedged behavioral differences: Sniper – this is not a natural born killer. A person with such psychological attitudes does not give the optical rifle. Professional is required to possess high moral values, and sometimes even to take decisions independently of the decrees of the highest ranks.
In virtual worlds, we, on the contrary, to tear off the chain, bringing to the surface of the inner murderer and sadist. So we cope with stress and negative emotions.
This does not mean that it is foolish to penalize players for the extra sacrifice. It is important that we, as a sniper, thought through the consequences of each shot. Most of the game designers is a simple way: killed civilian? Reiter’s mission! Users are also penalized for an open confrontation in stealth episode. The task is not only becoming more complex – it spend much more time.
But there are creators, that approach the issue with b about lshim creativity. In Metal Gear Solid 3 is better not to mow the ranks of the Soviet soldiers. Otherwise, in the battle with the boss Sorrow dead shall rise! Snake strive to avenge almost all its victims. So Kojima shows that we played improperly. Mechanic secretive advance so that the bloodshed to anything. This is a prime example of how combining interactive and theatrical make up, you can adjust the behavior of the user.
Shoot until you will not get!
The average player is not just the butcher: he is a murderer with crooked hands. Especially strongly crap owners consoles. Shoot with a strong anticipation in the sticks is not given to everyone! But is the wild situation in the army – not to get two, three times?
The reality, as always, interesting. Craik Harrison on a combat mission in Afghanistan, spent nine attempts before the Taliban killed two of the machine gun. Professional impropriety? No, the shooter committed the farthest shot in the history of nearly two and a half kilometers!
However, Harrison admitted to shooting conditions were almost ideal. No wind, calm weather, the absolute visibility. Therefore, the user script that misses to find the right anticipation, not so wild. The only difference is the scale: Harrison set a record, but missed before this nine times.
Sniper shooter in hitting the target may be a third-fourth attempt. The difference is that Craik did not hurt, he was out of danger. Gamers often take a rifle with optics in situations where them are heavy fire. As the excitement does not miss the mark?
Will such a situation better to act real shooter – is unknown. Fair to say that a military veteran is simply not tolerate such a situation.
Khan you, officer!
Craik Harrison certainly well done, but raised a record does not mean that he is the best shooter of our time. He was lucky: every single circumstance attacks contributed to its success. This is equivalent to the rolled several times a royal flush in a poker game.
At the level of instinct sniper wants to lie down as far as possible from the target, but the great chance to miss. After all, keeping the trigger, the soldier takes into account the direction, wind speed, humidity and altitude. And that’s not all environmental factors that can screw up the mission.
Exit? Get closer to the goal. Naturally, the fighter is not running at full speed: it is impossible to stand out from the natural environment. During such a maneuver is easy to miss the best time to kill. On average, the shot – is one percent of the work. Rest of the time has to wait for the right opportunity.
This contradiction profession is familiar to every fan of the genre of stealth. Especially fans of the series Sniper Elite: its hero too slowly moves into a seat. Why Fritz is often problematic to put “on the knife.” Also in search of a comfortable shelter to miss an opportunity as much as possible to eliminate quietly and beautifully goal.
Despite the incident with unhurried agent, Rebellion quite right show that often the purpose of the arrow – a high-ranking officer. Attention to the enemy sniper is directly proportional to the rank thereof. Also of interest are signalers and lightly armored vehicles.
Fortunately, quietly get to an important person in the most simple projects. Developers do not mind playing in a giveaway: the virtual guards walk the highly repetitive route. I do not rule out that these guards also “walk in circles.” Just entertainment and exaggerate here, making the movement of guards deliberately predictable. Otherwise, an endless series of downloads checkpoint break during the game. Important, among other things, measure.
The original plan included criticism virtual shooters for breath at one gulp. What to Call of Duty, in Sniper: Ghost Warrior character takes a deep breath when you press the assigned key. This makes it possible to stabilize the scope and better lock on the enemy. Although everyone knows the axiom prescribes shoot exhale.
But here comes the confusion. The game is extremely difficult to understand, if the character really exhales when the user presses the trigger. Yes, in the life of this moment to capture a snap. But fiction is something exaggerates, but something understated. The latter occurs exhale virtual sniper instant “release” light is so small that it can not be felt. It is quite natural conditionality inherent in any game situation.
It remains to lament the fact that this is a good artistic technique. To get there for sure, a sniper must stop that eliminates strafe a la Quake or Counter-Strike 1.6. Clamping left stick (or Shift, in the case of PC), the user begins to breathe differently under the action of empathy. This adds drama and tension, increasing effort that puts the gamer in the shot. Bit rehabilitates developers that gaming is not necessary for a long time to restrain the breath. Otherwise, the sight will wag from side to side like a high school student, who had been drinking alcoholic cocktail monthly norm.
However, in the life of the shooting technique is interesting versatility. The network can find a lot of breathing techniques, not only when you move, but also in preparation for firing. It added the individual characteristics of the body: there are people whose bodies are working outside the box. Finally, the most advanced snipers and more adjusted to the rhythm of the heart. So they minimize the “walking” of the barrel at the volley. Rhythm is not the last place among boevikovyh mechanic: who knows, maybe we will see a similar shooters future?
It’s dangerous to go alone
But the most flagrant assumption of the entertainment industry – a lone sniper. The above-mentioned components were due to exaggeration – an integral part of the artistic creation. But this myth is simply stupid.
At least superficially studied the principles of firing at long distances, you know that it is always necessary gunner. Too Many factors affect the hit: most of the calculations necessary to spend a partner with equipment are measured.
Also, it is Comrade extra ammo, cover themselves and each other with an automatic rifle in case of detection. Not to mention the arrow replacement when that inevitable “zamylivaetsya ‘eyes.
Immediately comes to mind is about leaving “ghost warrior.” In the story of raging civil war in Georgia. Therefore, instead of the US sends troops to mine high-grade winning veteran saboteur? It sounds logical only for the most fanatical patriots of America. But developers from Poland to remember the bombing of Yugoslavia or the operation “Desert Storm”! And in Syria heap also suggests some sniper?
This does not mean that single-shooters and there was not. Although nowadays it is the rebels, but not professional soldiers. The purpose of such assumptions one – resonate with a romantic perception of the war.
One shot one kill
Finish the main criticism of the myth of the sniper killing with one hit. The modern shooter often hurts, you go to the light. Say thank medicine: the technology allows even pump out the most hopeless patients. The main thing that the helicopter arrived.
Why snipers not to seek his purpose? Modern means of observations to track down the “killer” even one shot. It is better to change the position than to guarantee the elimination of the object. The victim is unlikely to return to service in the next three months – so the task is completed.
With this information, the cult outing to Chernobyl from COD: Modern Warfare seems more meaningful. Price and MacMillan did not try to finish zakhayeva. Wounding him, the duo immediately gives on sneakers. If you find fault and then to the very task: Operation totally thought through. Classical suicide mission!
The principle of “one shot – one kill” only works for police snipers. After all, they are rarely brought to work at a distance of more than a hundred meters. And it makes no sense to change its position.
Therefore, in the video games we manage wild cross between a military and police marksmen. From the first we get the fights at long range, active movement and camouflage. The second gives the game designers genre “stealth” excuse instant death.
Why is this symbiosis has the right to be? Creative leaders often connect seemingly disparate concepts. So we get the most interesting representatives of mass culture: the cosmic horror and cyberpunk, for example.
Written allows us to understand: in about snipers games too many conventions – too multifaceted work arrow. Depending on the aim pursued, a game designer embodies one direction or another profession.