Company Ubisoft presented a remake yesterday Prince of Persia: Sands of Time… Despite the fact that the return of the Prince has been waiting for many years, fans received the updated game with a flurry of criticism. The main dissatisfaction among gamers was caused by the graphics, which looked like the project was ten years late with the release.
At the same time, from an interview with TheMakoReactor with the production director of Prince of Persia: Sands of Time – Remake Sasha Menon it turned out that developers did not experience problems with a lack of budget or tight deadlines…
“There were no problems with timing or budget. For us at Ubisoft, quality is of the utmost importance, and this is what we had in mind from the beginning. The project has been in development for the past two and a half years. At its peak, 170 people worked on it, not to say nothing of other investments in the infrastructure needed to build a modern game. Neither the budget nor the timeline was cut. “
On the other hand, the game director Pierre Sylvain-Giret nevertheless admitted that during the developers they had some technical difficulties related to the engine Anvil engine…
“The rewind principle was a headache for us from a technical point of view. The Anvil engine was not designed for rewind, slow motion and all this manipulation of time at all. It was not easy to work with this technology.”
Senior producer Anna Cole added:
“The Anvil engine is primarily intended for open world projects. We are dealing with a small linear game, so there were a lot of issues to work around.”
Both Cole and Sylvain-Giret further stated that the art style of the remake that we saw in the first trailer is exactly what they wanted from the updated game…
“We decided to apply a unique visual treatment to make the game stand out from others. This is not another Assassin’s Creed and not the same Prince of Persia from 2008. It has to be unique. All the magic and magic here manifests itself through saturation, through light. it is not easy to rethink the visual identity of a game.
“The main challenge was to create a game that felt nostalgic and modern at the same time. It was important not to upset that balance.”
Remake of Prince of Persia: Sands of Time will be released January 21st next year.
Read also: Dragons Fly to New Platforms: Panzer Dragoon Remake Coming Soon to PlayStation 4 and PC…
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