The general hype surrounding the outbreak of deadly coronavirus in China has attracted a large number of players to the project Plague Inc. from studio Ndemic creations. It is reported The guardian.
At Plague Inc., originally released in 2012 for mobile devices, players take control of the development of the pandemic by creating their own pathogen, balancing infectivity, mortality and visibility in order to succeed in infecting and killing as many people as possible before humanity will come up with and start using the medicine.
Released on PC the updated version of the game set a new record for the number of simultaneously playing, the number of which, according to Steam charts, amounted to 8,452 of man.
Moreover, despite the considerable age of the mobile version of the project, according to the analytical company AppAnnie, now it is the most successful iOS application in China and the sixth most popular paid application in general. The game also climbed to the top of the charts in other countries, including the UK and the USA.
According to developers from Ndemic creations, this is not the first time that events in the real world lead to increased sales of the game.
“Plague Inc has been around for eight years, and whenever disease outbreaks occur, we see players grow as people seek to learn more about the spread of the disease and understand the complexity of viral outbreaks,” said a studio spokesman.
The developer also encouraged the audience to remember that lague Inc. – it’s just a game, and it doesn’t present any scientific materials regarding outbreaks of a real virus.
The new coronavirus, which was first detected in the Chinese city of Wuhan, has already infected more than 1,300 people. More than 40 people died as of Saturday, and now the cases of the disease are confirmed in Asia, the USA, Europe and Australia.
Read also: Better graphics and faster downloads – a survey showed what gamers most expect from next-generation consoles.
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