The French company took what happened with complete seriousness, so it rebuilt its creative group – it is a team of 100 people who is responsible for the creative decisions of the corporation, approving everything from game design to script.
It was she who, over the past 20 years, has decided which games to release better, what to bet on, what better to change to improve the audience’s perception, and the like. Recently, thanks to this group, Ubisoft titles have their own DNA.
Inside the group there will be leaders who will “lead” certain Ubisoft brands: Assassin’s creed, Ghost recon, Rainbow six etc. They will be able to make more independent decisions as part of their franchise without trying to make “another Ubisoft game.”
As a result of perestroika, at least one Ubisoft Montreal game was canceled, the development of which managed to advance quite far, and a number of other projects began to be reworked to make them more unique. Ubisoft spoke about this almost directly when she put off Watch Dogs Legion and other titles.