Whatever you do, someone will suffer; and if not, you will be the one who pays the consequences in this dark world of fantasy that well remembers the debts contracted. You may not notice it at the beginning; that “annoying” a group of mercenar
ies does not have clear repercussions … until that moment of great need arrives, you come back to run into them, and for some reason or other you end up in an unnecessary fight. Not always the answer is so obvious. The subtlety with which the creato
rs of Pillars of Eternity reflect each and every one of our decisions is simply masterful. You feel inside a living world, in constant evolution, that adapts with great realism to each step you take. Few games match him.
The law of the tyrant
Deciding on the life or death of people in this video game takes a scary look. Here the bad guys have already won, they are the ones who rule the world of Terratus, so killing an innocent is the softest thing they will do. It’s okay? Wrong? The greatness
With an amazing freedom of action , in Tyranny you can even position yourself in favor of those you fight against; be compassion
ate with the rebels who have dared to rise up against your master, the evil Kyros , and somehow fight to give them back their freedom. This, of course, has consequences. I already said it before. Terratus is a world that never fo
rgets. You can do whatever you want but, in the end, you will win the enmity of one of the many factions that populate this great universe of fantasy. Even within the armies of the tyrant there are groups with their own motivations and ways of a
cting that will constantly seek your favor. Do not you give it to him? Then they will be aggressive, not very motivated to help you … or even attack you!
The argument is tremendous. Epic, dark and mature
That’s how cool the chaotic war world that Obsidian has built with a sublime narrative pulse. The story is passionate, epic, obscure in the topics it deals with and very mature in the way it does it. At times he reminded me of the memorable
Pity that when things get better, and more epic history becomes, everything ends up leaving you with a strange bittersweet feeling. The adventure is fantastic, incredible, but it does not have an outcome that is equal to the exceptions that it
generates. The same goes for the allies of our protagonist. Most of them have an argumentative background worthy of praise, especially Barik, but not enough in it; you have the ingredients, the necessary elements to create a story capable of leaving you speechless … and almost that you tiptoe over them.
It sounds more serious than it really is, because as I said, on the plot Tyranny is a spectacular video game, the best that has been written in recent years; But it’s hard not to feel disappointed when you see your potential so clearly.
Fury of the warrior
At the playable level, the new Obsidian offers just what the fans requested. Role of the old school, of the good, of which grants great freedom so that you personalize the details of the attributes and special abilities of the protagonists. In this s