Three new factions
Needless to deny it at the time of its launch, Total War: WARHAMMERit was a title he lacked, the factions were well-structured, the differences between dwarfs, skinny, dead and humans forced the player to totally different approaches but their number was small and this tightness had not gone down to everyone. After months of hard work and, of course, at the expense of some indispensable DLC, the strategy made in Creative Assembly has almost reached its full maturity and the addition of the kingdoms of Bretonnia is just a step further towards that direction.
Talking about completely unpublished content is not, however, completely correct because Breton’s troops were already usable in casual battles and in multiplayer clashes, but in fact, in many hours of online expenses, we have hardly ever seen anybody using this faction because Units were few, poor and bad assorted. With the new DLC the situation changes completely,
Bretonnia has been enriched with new knights and other unnecessary peasants to be used as slaughter meat and, like the ducats of Carcassone and Bordeleaux, can now be used in the mainstream. But restrain the easy enthusiasm, because the many similarities between ducats make them practicallythree speculative factions. Of course the starting regions are different, Bordeleaux looks out over the Great Western Ocean and has to see it close to the dead of Mousillon, the rea
l Carcassone’s enemies hide in the forests of Athel Loren (they are Elves Silvani for those who did not understand it ), while Bretonnia has an open account with the Marienburg ducats and with the grasshoppers occupying the Gray Mountains; are also new entries by legendary lords who lead the three human kingdoms, including Louen Cuordileon, the second famous and famous Breton hero after Gilles Le Breton, the one who founded the kingdoms of the West. Beyond the busy
heroes and settlements, the three factions are, however, all the same, sharing the same troops, Buildings to be built – except for small peculiarities – are the same for all and the technology trees are completely overlapping, thus undoing the minimum of customization that could have been between the three factions. Someone might argue that having big differences bet
ween Bretonnia, Bordeleaux and Carcassone would be asking too much, since at the end it is always three parts of the same “race”: it is true and in fact we only make a partial criticism, but a extra variety touch would not have spoiled.
The Old World Feudalism
The Kingdom of Bretonnia is not the first breed and has been inserted ex post but, unlike what happened with Beast Men and Elves Silvani, Creative Assembly has not developed an unprecedented campaign dedicated to Bretonnia, Carcassone and Bordeleaux. No drama as the package is given, and indeed, this has allowed developers to concentrate their forces to develop game mechanics that could faithfully recall the “historical” background,. Just a few gene
ral coordinates: the Kingdom of Bretonnia is inspired by medieval France, but above all by chivalric novels circulating at its courts, written by Chrétien Troyes, focusing on the search for the Sacred Grail and the Knights of the Round Table. Just as the society idealized by Chrétien Troyes, even in that of Bretonnia, the nobles are dedicated to the rides and the war, and are moved by the ideals of honor and chivalry, while they regard the utmost disasters to flee the battle. Thi
s narrow circle of nobles contrasts however with an immense mass of peasants living in semi-poverty, forced to devote 9/10 of their harvest to keep the court life, and accompanying the cavalry, armed with forks, strings and light weapons.Total War: WARHAMMER, for example by means of chivalry, a bar at the top of the screen that rises when heroic acts are carried out, such as a defeat for a hair, but it falls if it stays inert in the same regions for too many shifts or flees from a cla
sh. The chivalry leads to important economic bonuses, guarantees the blessing of the Dama del Lago, allowing to summon the prodigious Green Knight, one of the legendary figures of Bretonnia, perhaps Gilles Le Breton in person, and above all it is linked to the War of the Race, the state of victory of Bretonnia’s kingdoms. True to Warhammer’s fortune, Bretonnia’s economy is mainly based on farms, so it is always necessary to weigh the infantry’s enrollment, because filling in the row of archers or peasants forces themselves out of the fields, risking to compromise their finances. The technology tree also plays a key role and is divided into two sections: on the one hand, it develops diplomatic
relations between the various Breton powers and favors the coalition, while on the other hand manages the agrarian economy and order public. Unfortunately, just as it happens for all factions, there are shortcomings that Warhammer’s toughest fans are unlikely to fly over, inherent in the very nature of the title. If, for orcs or dwarves, the absence of naval battles makes less sense, Bretonnia’s reigns are a bit different, since their past is full of clashes between the seas, or against the Skaven, completely absent now in thereby jeopardizing finances.