Total War: Shogun 2 – Fall of the Samurai. The first was a real return to the origins, not only for the Japanese setting that launched the series at the beginning of the millennium but also for a smaller dimension of the map and for a gameplay far from Empire’s grand strategy .
Total War: Shogun 2 – Fall of the Samurai is not a simple expansion because it represents the most advanced point in the timeline in the timeline, being set in the XIX century during the “conquest” of the West over Japan.
The primacy is only valid if the mods are excluded, because among the most successful and fancied fans, there is the famous The Great War , Napoleon’scomplete revamp : Total War.
They would have many rows to describe what are the mods in the Total War universe , much more than simple aesthetic touches or small modifications to the mechanics, but almost of the games themselves, capable of projecting on the series the shadow of universes like that of the Lord of the Rings or, most recently, of the Throne of Swords. Total War: Rome II is a separate story and can be considered the present of Creative Assembly and Total War.
Arrived on the shelves in September 2013, the title played several alarm bells and did not receive the same acclamations of its predecessors due to an optimization that made it hard to digest from almost any PC, the effect of a new engine of game not yet ready to 100%. The title is also remembered for his – and of course Creative Assembly – aggressive policy in DLC’s, far more numerous than in all the other titles of the long series.
The raised points did not have a tangible effect on sales and Total War: Rome II became the best-selling chapter, thanks to the clear step in the battles in time, with the fusion of land and sea battles.
The next Attila: Total Warcame after a year and a half – February 2015 – and despite using the same technologies as Rome II , its launch was far less complicated. Even though it is seen as a minor child because of its nature of expansion, the title deserves a place of worship because it put the player for the first time not in the role of the conqueror, but in that of the aggression, with the Roman Empire ‘West and the East in the barbarian horde invasions.
The present and the future
In this long story that has recalled the story of Total War and, in parallel, of the Creative Assembly, were listed some crucial dates, as it was also on 6 December 2012, the day SEGA announced its partnership with Games Workshop and the fact that titles created by this agreement would be developed by the Creative Assembly.
Also due to some more or less willing teas, it did not take long to guess what the final was, a finale that we are still experiencing through the Total War: Warhammer saga , not just a spin-off fantasy, but a real and his own trilogy was born with the ambition of encompassing the three works of the famous board game around the world.
The First Total War Warhammer: Warhammerthey immediately created two factions, on the one hand the purists of the series in the historical key, and on the other the fantasy lovers who saw their dream come true in Total War: Warhammer . The release of the game almost all agreed, with the Old World able to give life to and host the bloody feuds between the Dead, the Dwarfs, the Humans and the Pelleverde, to which the Elf Silvani, Chaos, Norsca tribes, Bretonnia kingdoms and Beast Men.
Total War: Warhammer has been the starting point for an enlarged project that will only be accomplished over the next few years and that it was enriched on September 28 with Total War: Warhammer II, the second chapter of the trilogy, set in the New World, between the lands of Naggaroth, Lustria, Ulthuan and the Southland. Here comes the retrospective that will be discussed in the next articles in the second pillar of Total War: Warhammer , the board game born from the minds of Games Workshop, to finally go through a detailed analysis of the factions in the second episode, deepening their background and their style of play.