Is it up to the Black Isle classic? In my opinion yes, by far, and I’m happy to say … although there are nuances in between. As in this new role adventure designed by the authors of Wasteland 2, nothing is white or black, good or bad, so you have to deal with a video game
that is difficult to recommend. Not for lack of quality! The story he tells is so exciting, so great, that it’s easy to marvel at the great mysteries of the Ninth World , the strange science fiction universe i
n which the action takes place; but it is precisely this total commitment to the narrativewhat can throw back more than one. I explain. It will be hours before you start your first fight, and after that, you may not be able to take up arms again until much l
ater. It’s something that fascinates me; avoid the fight through dialogue, with deceit, intimidation or any trick that comes to mind, but I understand that there are those who prefer more action.
There is, of course, but it is not important in this RPG that does the impossible so that you always have more than enough tools to evad
e the fight . Even in combat, once the fight starts, you can chat with those involved to calm things down, use the stage to provoke chaos, or directly kill the leader of the opposing side and thus scare off his henchmen. There are so many possibilities, so many ways to solve the same situation, that it is hard not to marvel at the narrative power and
freedom of action offered by Torment: Tides of Numenera. You really feel that your actions leave their mark in this lavish sci-fi universe, with dyes of fantasy, that is capable of making you go bad when it comes to getting involved in the difficultmor
al issues that raises. Some are dramatic! Of those that force you to think and rethink your answer, because then you have to live with the consequences and sometimes these can be terrible at an emotional level.
Following the footsteps of a god
The team of inXile Entertainment, with Brian Fargo at the helm, it was clear from the start. “We will focus on the same things that make people appreciate Planescape: Torment.” Namely. “A fantastic and unconventional setting; Memorable companions, deep thematic exploration of the human condition, a great reactivity and an interestingly perso
The description of characters and objects, the finesse with which the conversations are stitched together, the environments in wh
ich you are immersed, the philosophical tone of the topics dealt with … I could spend hours extolling the many virtues that the videogame treasures at a narrative level. and I would still have much more to tell you! But it is not, b
y far, as exciting as living the experience for oneself. To feel that your actions are the ones that write the history, the ones that mark the course of the Last Disintegrate , the protagonist of the action, and of all those around him. And I recognize
it. I declare myself a true lover of Numenera. I did not know this universe until the game became known, and now I’m looking forward to living more and more adventures in it.
The story is so exciting, so great, it’s easy to marvel at it
Just take a look at the story trailer , which tells the story of the Changing God, to understand the enormous potential of this universe devised by Monte Cook. Portals to other dimensions, mutants, artifacts from civilizations that disappeared millions of years ago …