Yesterday, a new issue of the online podcast was published Talking Games With Reggie And Haroldin which the former president Nintendo of america Reggie Fis-Aimee and journalist Harold Goldberg they invite various figures of the gaming industry to themselves and conduct conversations with them on both abstract and gaming topics. The most recent guest of the program was a screenwriter and game designer Neil Drackmannresponsible for the recently released action movie The Last of Us: Part II.
During the recorded conversation between the interlocutors, the conversation naturally went about how the second part The last of us was greeted by the audience and how he relates to all this Neil Drackmann.
As it turned out, the developer believes that it is useless to argue with the audience, and it does not matter at all which position she holds. However, the rage and anger with which many protect the completely fictional characters of a work of art cause him sincere surprise.
“I think you need to draw a clear line [между своим восприятием и реакции аудитории]. We made this game, we believe in our work, we are proud of the result, it came out, it is available to anyone who wants it, and all the reviews on the side of the players, whether positive or negative, they all have a right to exist. These are personal impressions of everyone, there is no point in arguing with them. But with excessive, even caustic hatred, the situation is somewhat more complicated. Especially when it can be directed at a specific member of our team or an actor playing the role of a certain character.
There is one actress among us, and she continues to receive horrible, disgusting words in her address simply because of the hero she played. I do not understand this. The only way I try to deal with this is to completely ignore it. But when the situation becomes extremely serious, there is a certain sequence of actions, after which I report the incident to the higher authorities. And then it remains only to focus on positive things and distract yourself with other worries. Ultimately, this is our reality, “Neil Drackmann said in an interview.
Separately Drackmann remembered about Craig Mazine, screenwriter of the famous series “Chernobyl“, who is now engaged in adaptation with the developer The last of us in a television series.
“We discussed such issues with him for a long time. And he well formulated the essence of the problem. It turns out that some people just need time to get used to. This is the price of what we do. By creating something large-scale, you can upset fans, and it will not pass without a trace. You will receive a response, including hatred, a certain causticity that you must put up with. Of course, it will never disappear, “the game designer concluded.
Global release The Last of Us: Part II took place June 19, only on the console Playstation 4. Our impressions of the game can be read in a large review.
See also: No painted penises and naked bodies: Japanese version of Cyberpunk 2077 will be severely censored.
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