In the latest issue of the magazine EDGE a small interview was presented with Max Pierce, level designer in the upcoming role-playing game Cyberpunk 2077 studios CD Projekt RED. During the conversation, the developer spoke in more detail about the project being created and about what peaks the Polish authors strive to achieve with their latest work.
As it turned out, for CDPR crucial to step forward compared to phenomenal success The witcher 3creating a game that for years will become a similar standard for the entire industry.
“Understand that there is no hostility or prejudice against other developers or games, because we are all moving the industry forward. But if you look from the perspective of The Witcher 3, which has become a phenomenal success and presented users with an amazing world that they were ready for spend hundreds of hours for ourselves [создание новой игры] turns into a certain competition and a change of perspective. We set certain standards with the previous project, so we try to achieve a similar result with each subsequent development.
As a result, it all comes down to the desire to move forward and create better products. But there is also an understanding of the various aspects of this process, so we ask ourselves the question – in which direction should we move in order to derive maximum benefit?
I can say this – yes, we always try to create truly breakthrough games that literally define the genre, “the developer emphasized.
Release date Cyberpunk 2077 due November 19 at Playstation 4, Xbox one and PC. Already at the start of the game will support a new generation of consoles Playstation 5 and Xbox Series X. And after some time, the project will be available through the cloud service Google stadia.
Read also: A crayon of colored pencils attacks Mario in the release trailer for Paper Mario: The Origami King.
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