The whole truth about Marvel Vs. Capcom: Infinite in our review

Put it this way: organize a beta test of Dragon Ball FighterZ close to the release of the new Marvel Vs. Capcom was not the best of delicacy. In recent months, the clash between Capcom and Arc System Works has simply become epic.

 

All eyes are turned to the new tie-in Dragon Ball because it looks really great, but in the meantime it seems to have become a fashion to discredit the new Marvel Vs. Capcom without even giving him the benefit of the doubt. It must be said that Capcom also has a lot to be forgiven, let’s face it

 

.Despite its very high quality, Street Fighter V did not take the public as it did with the prequel, and the strange metamorphosis of its crossover series par excellence, which in the last incarnation dominated the tournaments around the world, aroused more than some suspicion.

 

Marvel Vs. Capcom: Infinite did not show up very well, and this is undeniable, but by now we should have learned that appearance can be deceiving. In short, looking at it … it’s ugly, yes. To play it instead? It’s bloody fun. All right well that ends well, then? No, not really.

YOU CALL IT, IF YOU WANT, ARTISTIC DIRECTION

Marvel Vs. Capcom: Infinite has a big problem, which is that it takes itself seriously. Look at Ultimate Marvel Vs. Capcom 3 : visually it was super dynamic, colorful, full of energy. The cel shading fit perfectly, the animations were exaggerated, the net contours evoked the atmosphere of cartoons and comics because, in short, Marvel Vs. Capcom is this. A fumettone.

 

That is, half of the roster belongs to Marvel Comics, the plot is meaningless and there’s Ryu beating Iron Man with his bare hands while Arthur and Rocket Raccoon play trump. It is a “pastiche”, a soup of different ideas and styles that has worked so far because the Japanese developer had developed a visual style that would act as a bridge between the two universes, playing on the fact that there is none.

 

Abandoned the Ultimate Marvel Vs. Capcom 3 MT Framework engine, Capcom switched to Unreal Engine 4 and attempted a new stylistic approach. The reasons for this choice are not clear, although many think it has to do with the success of Marvel movies, now one step away from being more famous than the comics that inspired them. Marvel Vs. Capcom: Infinite is not a bad game, technically speaking.

The new realistic style adopted ended up making a multiverse bland that had to focus on eccentricity. This problem is reflected on the roster, especially the Marvel side. No more X-Men: the Marvel universe is all

 

about the Avengers sphere with some new entries like Captain Marvel or Gamora trying to make up for Wolverine and Doctor Destino’s departure. Capcom side, however, we have a highly anticipated Mega Man X and a charismatic Jedah who flanked the usual Ryu, Chun-Li, Dante,

 

Chris and so on. Yes, some famous heroes are missing and yes, go and see why there is Gamora instead of the Black Widow or Firebrand instead of Viewtiful Joe, but the question is another:Despite this, once the callus has been made to the appearance of the various characters, the merits of the new course begin to become more evident.