Binding of isaac afterbirth plus is the second expansion of The Binding of Isaac: Rebirth, which comes out just over a year after the premiere, Afterbirth, and more than two years after the base game.
On paper, the new contents, which go alongside those already existing, are not bad at all : more than fifty-five new objects; a new final chapter; a new playable character; a new mode; the introduction of daily challenges;
five new classic challenges; new Steam goals; new bosses, including one for the new final; new enemies; a hundred new rooms; last but not least, openness to modders with tools and integration with the Steam Workshop. In short, it really seems a work worthy of note and that is worth the asking price …
We played Afterbirth +, the new expansion of The Binding of Isaac: find out if it’s worth what it costs
SOMETHING BROKE?
Let’s ask ourselves a very simple question: are the new contents valid? Reviewing Afterbirth we affirmed that by now The Binding of Isaac is a brand and that the anarchic spirit that had generated it was fading in the awareness of having a very salable product.
Binding of isaac afterbirthshows exactly where the game is leading the philosophy, that is to an accumulation of additional content quite useless and designed just to spend more money to passionate players , content that does not add almost nothing to the game experience, but only lengthens it in an artificial way.
Sincerely we struggle to find a new enemy, a new object or even a new mode introduced by binding isaac afterbirth which really felt the need, despite something vaguely interesting there is (for example the new transformations).
Unfortunately, however, some additions break the balance that previously worked well, while others are completely free and out of context, despite the strongly surreal nature of the representation of the game.
For example the binding , the dimensional holes, from which enemies come out on enemies until they are destroyed, seem to have been stuck to the whole without a real reason.
Moreover, they increase the difficulty a lot, often incorrectly since they can be in places difficult to hit. When you do not have adequate firepower and the room starts to crowd with enemies, they become particularly annoying. Worse still behaves the champion
Brownie, a giant poop boss who fills the rooms with leeches, make it almost impossible to kill him without taking damage in case you do not have a good stock of items.
Let’s be clear: The binding of isaac has always been a difficult game, very difficult, but at the same time correct, in the sense that it has always given the player the right legibility of the action, even in the most chaotic moments.
Some new contents ignore this correctness to the point that it is to be thought that they were added just to make a number and without a precise project in mind.
Binding of Isaac Afterbirth items
95 new items were added in the expansion: 19 activated items and 76 passive items
Activated Collectibles
Name | ID | Icon | Quote | [Collapse]Description |
---|---|---|---|---|
Box of Friends | 357 | Double your friends | Upon use, duplicates all of Isaac’s familiars for the current room. | |
D12 | 386 | Rerolls rocks | Re-rolls all rocks in the current room into other random objects, such as bomb rocks, metal blocks, TNT, or poops. | |
D7 | 437 | Reroll rewards! | Restarts the current room and brings back all enemies, allowing more rewards to be acquired by completing the room. | |
D8 | 406 | Reroll stats | Re-rolls Isaac’s speed, range, tears, and damage. | |
Diplopia | 347 | Double item vision | Duplicates all pickups and item pedestals in the room. | |
Friendly Ball | 382 | Gotta fetch ’em all! | Throwing the ball at an enemy instantly kills it and captures it. The captured enemy can later be released and will be charmed until it dies, persisting between floors. | |
Glass Cannon | 352 | Be gentle… | When used, reduces Isaac’s health to half a heart (including soul and black hearts) and fires one large piercing spectral tear that does a lot of damage. The damage done by Glass Cannon scales with Isaac’s damage (at base damage it does 45 damage). | |
Glowing Hour Glass | 422 | Turn back time | When used, this item will rewind time, put Isaac back in the previous room, and undo anything that happened in the current room. Any health, pickups, or items gained or lost will be reset back to the previous state. | |
Jar of Flies | 434 | Gotta catch ’em all? | Every time Isaac kills an enemy, a fly will be added to the jar, up to a maximum of 20. Using the Jar of Flies will release all the flies that are currently in the jar as friendly blue flies that will damage enemies. | |
Kidney Bean | 421 | Love toots! | Upon use, the binding of isaac afterbirth farts, charming all nearby enemies. | |
Mega Bean | 351 | Giga fart! | When used, the Mega Bean will freeze all enemies in the current room for a couple of seconds, deal 5 damage and poison any enemies near Isaac, and send a wave of spikes that deals 10 damage across the room in the direction Isaac is facing. | |
Mega Blast | 441 | Laser breath | Upon use, Isaac fires a laser similar to the one used by Mega Satan. This laser deals massive damage, lasts for approximately 15 seconds, and persists between rooms. Isaac is pushed backwards by the force of the laser while it is active. | |
Mine Crafter | 427 | Booom! | When used, places an explosive TNT barrel that can be pushed and used to destroy rocks or damage enemies. If used a second time in the same room while the previous TNT barrel is still intact, it will remotely explode the TNT. | |
Mom’s Box | 439 | What’s inside? | When used, Mom’s Box will drop a random trinket on the ground. While held, increases luck by 1 and doubles the effects of trinkets. | |
Placebo | 348 | Pill mimic | When used, copies the effect of the pill Isaac is currently holding without consuming it. Does not copy the effects of cards or runes. | |
Tear Detonator | 383 | Remote tear detonation! | When used, will detonate any tears currently on the screen and cause each one to split into 6 more tears which will fire in a circle, similar to Tammy’s Head. | |
Teleport 2.0 | 419 | I-Teleport! | When used, teleports Isaac to a random room that has not been explored yet. If all rooms are explored, including secret rooms, it will teleport Isaac to the Devil or Angel room. If all rooms are explored, including the Devil or Angel room, it will teleport Isaac to the I AM ERROR room. If used in a room with enemies, it will teleport Isaac out and back into the exact same room. | |
Ventricle Razor | 396 | Short cutter | Can be used to place an orange portal and a blue portal. Upon entering a portal, Isaac is teleported to the other portal. | |
Wooden Nickel | 349 | Flip a coin | When used, has a 50% chance to drop one random type of coin (penny, nickel, or dime). |
Passive Collectibles
Name | ID | Icon | Quote | [Collapse]Description |
---|---|---|---|---|
8 Inch Nails | 359 | Stick it to ’em! | +1.5 Damage Up. Replaces Isaac’s tears with nails, which have increased knockback. | |
Athame | 408 | Call to the void | Whenever Isaac takes damage, a black ring briefly appears around Isaac, dealing damage to all nearby enemies. | |
Betrayal | 391 | Turn your enemy | Every time Isaac takes damage, a charm effect is applied to every enemy in the room, causing them to attack each other rather than Isaac. | |
Binky | 438 | Memories… | Tears up, adds 1 soul heart, and decreases Isaac’s size. | |
Black Powder | 420 | Spin the black circle! | Isaac leaves a trail of black powder on the floor. Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick to any enemies inside it. | |
Bomber Boy | 353 | Explosive blast! | +5 bombs. Isaac’s bombs will now explode in a large cross-shaped pattern (roughly 5 bombs explosions wide). This also affects troll bombs. | |
Bumbo | 385 | Bumbo want coin! | Spawns a beggar familiar which floats around the room and picks up any nearby coins, leveling up after collecting several coins. At level 2, Bumbo gains a body. At level 3, it begins to fire tears. At level 4, Bumbo chases enemies slowly, dealing contact damage. | |
Bursting Sack | 377 | Spider love | Spider enemies no longer target or deal contact damage to Isaac. | |
Cambion Conception | 412 | Feed them hate | After taking damage a certain amount of times, a permanent demonic familiar spawns. | |
Car Battery | 356 | Double charge! | Causes Isaac’s activated item to activate twice on each use. | |
Censer | 387 | Peace be with you | Gives Isaac a golden censer familiar which creates a huge aura of light that slows down any enemies and enemy shots inside it. | |
Chaos | 402 | !!! | Chaos causes items to be chosen from random item pools. When picked up, drops between 1-6 random pickups on the floor. | |
Charged Baby | 372 | Bbbzzzzzt! | A familiar that drops a Little Battery every 4 rooms. Has a small chance to freeze all enemies in the room when hit. | |
Circle of Protection | 423 | Protect me from myself | Surrounds Isaac with a large white halo around him that pulsates. With each pulse, the halo deals contact damage to enemies equal to Isaac’s damage. Each pulse also converts any enemy shots touching the ring into friendly purple homing tears. | |
Continuum | 369 | Transcendent tears | +2.25 Range Up. +1.5 Tear Height. Isaac’s tears travel through walls and appear out of the opposite wall. Isaac’s tears also travel over rocks and objects. | |
Crack Jacks | 354 | Don’t swallow the prize! | Adds one heart container and drops a random trinket. | |
Crown of Light | 415 | The untainted gain power | Gives Isaac a crown that glows blue when active, and turns gray when inactive. While Isaac has no empty red heart containers, Isaac’s tears are replaced with blue diamond tears that deal double damage. Regardless of health, the crown will deactivate for the current room when Isaac takes damage. | |
Curse of the Tower | 371 | You feel cursed… | Causes Isaac to spawn 6 troll bombs on the floor every time he gets hit, similar to the Anarchist Cookbook mechanic. | |
Dead Eye | 373 | Accuracy brings power! | Isaac’s damage increases each time an enemy is hit. Damage is reset upon missing a shot. | |
Deep Pockets | 416 | More stuff to carry! | Allows Isaac to carry two cards or pills (or a combination of both) at the same time. | |
Eden’s Blessing | 381 | Your future shines brighter | Tears up. Grants a random item at the start of the next run. | |
Empty Vessel | 409 | I reward an empty vessel | While Isaac has no red hearts, this item grants flight and a random chance to activate an invincibility shield for a few seconds. If Isaac gains any red hearts, these benefits will disappear. | |
Epiphora | 368 | Intensifying tears | Shooting in one direction increases Isaac’s rate of fire until the cap is reached. As soon as Isaac changes direction or stops shooting, rate of fire is reset to its normal amount. | |
Evil Eye | 410 | Eye shot! | While firing tears, Isaac has a chance to fire an eye across the screen with a very slow shot speed, which will fire tears of its own in the same direction as Isaac. The eye will be destroyed if it comes into contact with an enemy or obstacle. | |
Explosivo | 401 | Sticky bomb shot! | Isaac’s tears have a chance to stick to enemies and explode. | |
Farting Baby | 404 | It farts! | A familiar that follows Isaac and blocks tears. If a tear hits Farting Baby, there is a high chance for it to fart, which will either knock back, poison, or charm all nearby enemies. | |
Fate’s Reward | 361 | Your fate beside you | A blue head familiar that will follow Isaac and fire tears copying his tear effects and damage. | |
Friend Zone | 364 | Friendly fly | A white orbiting fly which deals 3 contact damage per tick to enemies. This familiar orbits Isaac at a middle length distance somewhere between Distant Admiration and Forever Alone. | |
Fruit Cake | 418 | Rainbow Effects! | Isaac’s tears gain a random effect that changes every shot. | |
GB Bug | 405 | Game breaking bug, right away! | A glitch familiar that bounces around the room and applies a random status effect to any enemies it comes into contact with and has a chance to re-roll pickups that it passes over. | |
Glitter Bombs | 432 | Prize Bombs! | Gives Isaac 5 bombs, and makes Isaac’s bombs have a chance to drop random pickups or charm enemies when they explode. | |
God’s Flesh | 398 | Shrink shot | Tears now have a random chance to apply a shrinking effect, causing enemies to shrink in size and also run away from Isaac. Shrunk enemies can be crushed and killed by walking over them. | |
Head of the Keeper | 429 | Penny tears! | Isaac’s tears become coins and now have a chance to drop pennies on the floor upon successfully hitting an enemy. | |
Holy Light | 374 | Holy shot! | Isaac has a random chance to fire a Holy tear, which when it hits an enemy, will spawn a Crack the Sky style light beam on the same enemy, dealing damage. | |
Host Hat | 375 | Nice hat! | A host familiar that sits on Isaac’s head and has a random chance to block enemy shots and retaliate with 3 tears. Grants immunity to explosions. | |
Immaculate Conception | 413 | Feed them love | Upon picking up a certain amount of health, spawn a permanent angelic familiar. | |
Incubus | 360 | Dark friend | A demonic familiar that follows Isaac and shoots tears identical to Isaac’s in terms of damage, range, fire rate, and effects. | |
Key Bum | 388 | He wants your keys! | Spawns a portable key master that follows Isaac and collects keys, giving random chests in return. | |