Last week The division 2 updated for the next generation consoles, however, instead of releasing separate nextgen versions, the developers limited themselves to improvements through backward compatibility.
However, PS5 owners immediately noticed a number of oddities: volumetric fog disappeared somewhere, one of the key graphic features of the engine Snowdropas well as SSR reflections – only lower quality cube maps remain.
Digital Foundry analyzed the nextgen versions and confirmed that the PS5 lacks a number of effects that are present on the PS4, Xbox One and Xbox Series. Most likely, this is a bug, but questions arise as to how such big errors passed by the company’s testers.
Although the PS5 has a higher resolution than the PS4 Pro, the game looks much worse due to the lack of important effects like the same volumetric smoke
Moreover, among the new consoles, it is the PlayStation 5 that shows the longest downloads – the difference with the Xbox Series is up to three times. Where Series X boots in 5 seconds, PS5 shows results in 15 seconds.
All consoles use dynamic resolution:
- Xbox Series S – 900p-1080p
- PlayStation 5 – 1080p-1890r
- Xbox Series X – 1800r-2160r.
If we talk about performance, then all the versions perform well here: the PS5 has practically no drops, the Series S has a little more of them, and the Series X has drops up to 52 FPS. But for the most part, pretty stable 60 FPS everywhere.
There are simply no additional effects on the PS5 – for example, when an explosion on a PS5 occurs, there is only an explosion effect, without the smoke and dirt that other consoles have.
While Ubisoft did not have time to comment on the situation, so whether something will be fixed on the PS5 is unknown. Formally, the shooter, we recall, works on new consoles through backward compatibility.
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