In this third chapter the obscure hero, an undesirable type who tears the bones from the body of the enemies to make a suit of armor, obviously arrives transformed and complete with everything.Let’s talk about the powerful sets, the related tests, the dialogues that help us to outline the new champion and a handful of extras that include an
animal trust, special wings, banner, portrait, two character slots and two inventory expansions. All this costs € 14.99 while the rest of the new patch 2.6, which includes eight new areas and the new challenge gaps to deal with a preset character, is automatically available even for those who do not intend to spend a penny.
THE NECROMANCER
The Necromancer of Diablo III is a Nefilim that seems to represent the very essence of his race, born from the union between demons and angels, finding himself in the role of the extreme defender of balance. Acolyte of the Rathma Priests has been sent to the field to put things right and he is convinced that the power of death can come where the champions of Light can not.With this intention, supported by a calculating and implacable brain, he is once again facing the long road to Malthael,
looking for a confrontation that if everything plays on the power of death, although used for opposite purposes. And that of the Necromancer is undoubtedly positive, despite the dark aura that surrounds him and is reflected in the numerous dialogues added to the campaign. Acolyte on a mission, is aware of his human forerunner in Diablo II, but has no connection with him except in terms of ability.
Cold and devoted to his mission, he is a hero who can sacrifice his own blood, absorbs vital energy, knows every secret of bones and dominates armies of creatures. All this makes it a kind of multi-purpose character that differs from the shaman even if the developers have not thought much about this aspect during development. The decisions, at least according to Blizzard, were taken with the sole purpose of creating a fun character to play and consistent with that image inevitably linked to the equivalent of Diablo II.
The result is a character suspended between Diablo II and Diablo III, a peculiar champion that stands out from the others for the character and the gameplay, strong of the addition of a dynamics before non-existent that is based on the possibility of manipulating corpses. only purpose to create a fun character to play and consistent with that image inevitably linked to the Diablo II counterpart.
The result is a character suspended between Diablo II and Diablo III, a peculiar champion that stands out from the others for the character and the gameplay, strong of the addition of a dynamics before non-existent that is based on the possibility of manipulating corpses. only purpose to create a fun character to play and consistent with that image inevitably linked to the Diablo II counterpart.
The result is a character suspended between Diablo II and Diablo III, a peculiar champion that stands out from the others for the character and the gameplay, strong of the addition of a dynamics before non-existent that is based on the possibility of manipulating corpses.
Equipped with rather effective defensive skills, surrounded by creatures and capable of inflicting several damage at a distance, the necromancer is probably the most multifaceted character of the roster, with this DLC arrived seven characters, of Diablo III.And in the preview we left it like that, able to fight short and medium distance, robust and equipped with the ability
to detonate tons of bodies thanks to the explosion of corpses that was one of its key skills in the second chapter. What we lacked, in terms of gameplay, were the objects that, as we know, are able to radically transform the functioning of a configuration.
Initially useless or almost, the suits have become a pivot of the Diablo III gameplay and, combined with some key objects can increase the damage and resistance exponentially, allowing you to deal with Nefilim Gaps that far exceed the maximum difficulty of normal modes.
The Necromancer can count on four sets, like the other classes, to which are added over thirty legendary class objects that combined with the complete can increase its effectiveness exponentially. The many possible configurations, most entertaining and rightly demanding, often include damage reduction, regeneration of life and sacrifice of the same.
All elements that fit well with the Trag’Oul set that dramatically increases the vitality and enhances the damage of the skills that, with the appropriate rune, sacrifice it. The Pestilence set, on the other hand, plays on the reduction of damage and on the bone lance, combining resistance and damage that are decidedly high with a couple of boundary objects.