Tetsuya Nomura stood up for the fans: a remake of Final Fantasy VII could become a pure action

As is well known, the combat system of the original version of the cult role-playing game Final Fantasy VII built on the foundation of mechanics ATB (Active time battle), the principle of which is that in order to perform any actions, the players first had to wait for the completion of a certain scale.

In the remake of the legendary JRPG, the developers used a similar principle, but they significantly improved it, due to which collisions with opponents and bosses became much more dynamic. However, this was not always the case: at the beginning of the development of the upcoming remake Square enix planned to completely abandon the ATB system and create a fully action-packed game, but the legendary game designer did not like this idea Tetsue Nomurewhat the producer said in a recent interview Yoshinori Kitase.

“When it’s time to sit down and discuss how we see the combat system [в ремейке Final Fantasy VII], I suggested turning the game into a full action title, “Kitase says.

But Tetsuya Nomura immediately spoke with “harsh criticism“this idea. According to the producer, the head of development “was serious about not letting fans down for more traditional turn-based gameplay”.

Thus, after much debate, the authors came to a vision of “hybrid” mechanics, which combines two approaches at once.

“We got a combination of a solid foundation based on free fight inherent in action projects and a menu of actions that allows you to make more balanced and strategic decisions,” Kitase explained.

According to the creators of the remake, the resulting “hybrid” combat mechanics is a merit of the entire development team and Nomura personally. And in order to find a clear balance between tactical and dynamic gameplay, the creative department pushed away from the conditional scheme, where one of the ends was a 100% classic turn-based mechanics, and the opposite offered something close to the gameplay of the games in the series Kingdom Hearts.

“We understood that a remake should not be turned into an analogue of Kingdom Hearts, and we wanted to at least partially preserve the system with a menu of actions. Ultimately, we took an intermediate position, and, in my opinion, we reached the right balance,” concluded his thought Yoshinori Kitase.

Another topic that the developer raised in another interview after the appearance of a preview from journalists, became the fact that the main antagonist of the game in the person of Sephiroth appears in the remake much earlier than in the original.

In the classic Final Fantasy VII, Sephiroth took virtually no direct part in the events taking place with the main characters in the gloomy city of Midgar. On the contrary, a strong intrigue was intentionally created around the character, and his image was surrounded by a halo of mystery. In turn, in the new version of living classics, Cloud’s sworn enemy appears on the scene much earlier and, judging by the trailers, even engages in open confrontation with him. This is a fairly noticeable discrepancy with the usual plot, but, according to Kitase, the scriptwriters took such a step intentionally.

“At the time of the release of the original Final Fantasy VII, the players had no idea about her world and the characters. Therefore, we really wanted to portray Sephiroth as a real, genuine threat. You only heard rumors and speculations, but they were enough to you got a terrible image in your head, whose presence could be felt long before a direct meeting with him.

But today is different. Players have known Sephiroth for a long time, and we decided that there was no sense in deliberately holding it back or hiding it from users. If you look at the remake from the side, you will immediately realize that Sephiroth has a very significant role in the entire history of the game. It was important to convey in the very first part [из компиляции ремейков Final Fantasy VII] the feeling that Sephiroth is at the forefront of the whole story. “

The release of Final Fantasy VII will be held on April 10 on the PlayStation 4. Yesterday, the project got official demo version.

See also: Using grenades and fierce skirmishes: Valve has released new gameplay videos for the VR-shooter Half-Life: Alyx.

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