Before the passage of Styx: Master of Shadows urge to pass RPG Of Orcs and Men , in order to better understand the world of the game and learn more about the characters, including the Styx, which is one of its main characters. Gameplay it may seem clumsy, but the plot is worth every minute is not particularly fun fights. However, it is not critical, Master of Shadows is a prequel, and it, too, will tell the story of the origin of the Styx.
The game itself – it stealth of 3 persons, which bears little resemblance to most games of the genre, especially among released recently. Rather, it is such a hodgepodge of the most successful ideas of the genre, which together look very organic and, more importantly, work.
Styx runs, jumps, climbs on the walls, clinging to ledges and special tongs size allows him to crawl under tables and into the sewer without being noticed. Important jumping – always true to calculate a jump distance because Styx will not cling to a meter away from the goal, it is necessary to think.
Jump on the ground, however, it makes noise and attracts enemies, but jumping on the carpet remains silent and, in addition, reduces the damage in the fall, if the height is too high.
The game is divided into chapters, between which the Styx enters the shelter, where it can pereproyti mission to restore the supply of potions to pump skills and see the trophies.
Mission represent a chain of several huge, really huge maps. They are ambitious, worked, layered. There is always a variety of possible ways to target, suggesting a different passage.
Some cards on the story will be repeated, but do not assume that they will take boring and monotonous – will not work most likely go back the same way, which went ahead. new guard will be in new places, will have to find another way, and really think about how to go better.
You can walk just on the ground, but there are usually the most enemies, torches and fewer places to hide and seek.
You can search for hidden passages, holes in the walls, climb higher up to the ceiling and move on the beams. But none of the paths will not be one hundred per cent safe – the bottom of the patrol guards and servants go on balconies and -arbaletchiki hills, and generally a lot of enemies.
The walls are decorated with torches, which can and should extinguish in order to reduce the visibility, but do not think that in the shade, you suddenly become invisible – guard very big-eyed and even at an average level of complexity reveals character quite easily if he will make mistakes, make noise and run before eyes patrol.
The worst decision of passage – try to get the fight. Styx is extremely weak in open battle, more than one enemy – almost guaranteed death. Fight is as follows: if you do not have time to run after you notice the camera lochitsya the nearest enemy and the fight begins.
When you hit, the moment of impact you need to fend off and after a few parries kill the target. But at the same time you can only fend off the attacks of the enemy, while others can beat in the back, throwing daggers and use their abilities.
Although kill enemies, if desired, can be quite successful. Beat in the back, to lure individuals noise, throwing daggers, jumping on top, snap out of the corner, poison food, clear chandelier, set the trap in the closet, to throw off the ledges, the main thing with all of this go unnoticed.
Escape after the discovery of chance is not very much in the running of the Styx will be flying daggers and stunning for a split second, and if a few enemies – it just dies in stanloke standing still. In the panic and stupidity can go somewhere to jump to his death, the game takes place in a huge tower and places to fatal fall there abound.
The easiest way to demonstrate the vulnerability of the Styx can be special trailer from the developers.