Moreover, almost everything you can read about the game in the network – the truth. Both poor and good. The Stellaris really fun to play, because every party is different from the previous one – the pace, character games, and other trifles. And it is present tiring routine of the late stages of other similar games.
But at first you do not notice. Ras much, they are unique, if small, and this, in a convenient and versatile constructor, you can create new ones.
Graphics – nice. Music does not make your ears bleed. Tree technology performed in a very non-standard way. Travel the galaxy, you can choose one of three unique travel options, each of which has its pluses and minuses.
Start the game quite leisurely – you have a scout ship, a builder and three cans that your Admiralty provides for a combat unit. Here begins the standard routine of the start of the game: Explore the technology, send the unit to explore, to send an engineer on the station building.
To start did not seem so much slower game speed recommend keeping on high – it will help to go through the first stage, where almost nothing is happening … unless, of course, you do not dare to immediately begin to fight with all at once.
The first thing you should pay attention – this is a local technology tree. Instead of the usual list of technologies, both in Civilization, you get three branches of science, each of which you can explore at the same time, one technology at a time of the three proposed.
Each time, completing the research, you will be able to re-select one of the three (later – or more) technologies, and so on until it stops. The idea amusing, but the local random start to hate you when necessary technology refuses to appear on the “hand” for the fourth time in a row.
During the game, the technology reach the moment when you open any “ultra-hazardous” technology, the study of which can lead to tragic consequences for all.
Full AI may eventually revolt, establish a local analog “Skynet” and go kill people.
Warp jumps allow you to open the door to another world, where hordes trample edakii zerg, which will burn and kill right and left.
Alas, just such technology in the game just a couple of pieces, but they make the party more fun and more diverse – of course, if the process of the intergalactic showdown with the killer robots may be called “gay.”
As space exploration, you may encounter a lot of what – with anomalies on planets with underdeveloped civilizations, with hostile alive crystals and so on.
And almost always confronted with something unknown, you will get small tasks associated with scientific research. We found an anomaly? Excellent, start learning, and perhaps get a useful technology.
Destroy the enemy fleet? Rummage debris and get good acceleration for a number of studies. We found a civilization that is not a galactic empire?
Put in orbit the planet to study the station and conduct themselves observation … or steal people and cows for more detailed study of the Aboriginal people. All in your hands.
To deal with all of this is easy, despite the fact that at first the game seems much overloaded – both in terms of gameplay, and in terms of appearance.
However, this impression is deceptive: the majority of things to digest “on the fly”, and only a few issues have to be approached more seriously. For example, the development of the empire.
Expand the empire in one of three ways – the colonization of the planets, the construction of outposts, as well as the capture of the neighboring Imeri. At first, the third paragraph should be abandoned and concentrate on the first two.
The simplest option – it is the construction of outposts. Each of them is built for a long time and is worth very expensive, but it allows you to quickly expand the boundaries of the empire to any system with more resources.
It is often helpful if the system is far away, or if there is not a planet that can colonize.
We should not forget that colonize only certain types of planets – the rest will have to prepare for settlement by terramorphing and Stellaris is in the process is very slow and expensive.
If in a more simple and understandable Endless Space you just something I had to have the resources and the technology to do so, and the planet, regardless of their type could settle in at a certain stage of development, it is all different.
The Stellaris you must first “catch” on hand terramorfirovanie, then – to build on the orbit of the planet desired station, and then to wait for something like ten years of in-game (and it is quite an impressive period of time), and then later only to fly to colonize a new world.
Add to this the fact that terramorphing also requires resources, which you can not be, and will get very expensive, long and capricious technology.