The potential of Frostbyte
First of all, it is crucial to point out how much the brute power of the Frostbyte game engine gives a screen image that can fully marry the expectations of a spoiled public by a graphically explosive chapter earlier.
The lasers invade the screen, in exactly the same way that the more or less small ships dangle the black backdrop of the deep universe, knocking right and missing the map of the game. A very large map that gives players the chance to perform in acrobatic flights worthy of the films they are inspired by.
In particular, Fondor consisted of the presence of an Imperial Star Destroyer to be overthrown, with the battle that stumbled just in its vicinity. The phases of this clash, as usual, are customary for many modes of the Battlefront universe and, similar to those that had previously characterized the ancestor, are three and give a special rhythm to combat.
Taking part of the rebels, in the first it is necessary to defeat the two Imperial Light Cruisers, in the second one instead hit the shield generators until their destruction, in the third instead break down the joints and then attack the reactor. By taking the imperial ones, however, it is necessary to simply prevent the above, defeating not only the enemy ships, but also all of them being reported as a target, dominated by the rebellious Corvette: controlled by the IA, extremely ruthless and very annoying if you are left free to strike in the middle of map.
Taking part of the rebels, in the first it is necessary to defeat the two Imperial Light Cruisers, in the second one instead hit the shield generators until their destruction, in the third instead break down the joints and then attack the reactor. By taking the imperial ones, however, it is necessary to simply prevent the above, defeating not only the enemy ships, but also all of them being reported as a target, dominated by the rebellious Corvette: controlled by the IA, extremely ruthless and very annoying if you are left free to strike in the middle of map.
Taking part of the rebels, in the first it is necessary to defeat the two Imperial Light Cruisers, in the second one instead hit the shield generators until their destruction, in the third instead break down the joints and then attack the reactor. By taking the imperial ones, however, it is necessary to simply prevent the above, defeating not only the enemy ships, but also all of them being reported as a target, dominated by the rebellious Corvette: controlled by the IA, extremely ruthless and very annoying if you are left free to strike in the middle of map.
A universe to be respected
Instead we found X-Wing, A-Wing, Y-Wing and Tie Fighter, Tie Strikers, Tie-Bomber, all of whom belong to the original trilogy and who play the role of hunting, lightweight hunting , and heavy hunting. In addition to classical maneuvers and laser engraving patterns, each of them is associated with three different cooldown abilities to completely change the approach to the match.
Then add some cards, including two of them, which provide perks passive to the medium, improving for example laser cooling times. There will then be a possibility to use in other maps vehicles belonging to the different historical periods of the Star Wars saga, such as the Republican of chapters I-II-III.
Once you have a good score in the game, the player is given the opportunity to access unique vehicles, linked to double wire-known personalities of the universe of Star Wars, all of the Millenium Falcon Yan Solo and Boba’s Slave Fett. These are not related to the map and can therefore generate anachronism during the clashes that the purists will struggle to accept.
Pad in hand the game turned out to be immediate, with an abstraction command that makes the most immersive action possible, without the player must puzzling faced with complex combinations of keys, and to allow perfect control of the vehicle even with the very interesting first-person view.