Founder and Creative Director Moon Studios Thomas Mahler disagreed with the opinion of the manager of the Mixed Reality program from Microsoft, William Stillwell, that multi-platform developers will “use special methods and techniques” to adapt their projects to work on a slower SSD console Xbox Series X.
On paper, Sony’s SSD is superior to Microsoft’s solution, however, according to Mahler, there’s no reason for third-party developers to sharpen games under a solid state drive Playstation 5 and spend resources separately to get them working on the Xbox Series X with various tricks. Instead, the creator of Ori believes that most studios will initially develop multi-platform titles, focusing on slower drives Xbox Series X and PC.
“I will be shocked if most third-party developers do not develop their games under the lowest common denominator. I mean that there is literally zero chance that the levels will change only because the PlayStation 5 can load them faster. It’s too expensive and laborious, “Mahler said on the ResetEra forum.
“The PlayStation 5 superfast SSD is good for exclusives, but it makes no economic sense to make significant adjustments to games for one specific platform. On the PC and Xbox, you have to work with what is, and these are two platforms against one. The scenario indicated in the first message [где приводились слова Стиллвелла]unlikely. “
This is not the first time that a developer talks about the differences between the two platforms in relation to multi-platform games. Back in April of this year, Quantum League creator Balthazar Auger announced that the power advantage of the Xbox Series X hardware is likely to be noticeable only in exclusives.
Read also: Far Cry 6 will return to an exotic setting: new rumors about Ubisoft plans.
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