Space Hulk

The British editor Games Workshophas been in the world of wargames for more than 30 years , with Warhammer 40,000 being one of its most popular licenses , with real legions of fans from all over the world. Thus, Warhammer 40K -also known as W40K or 40K- proposes to participate in strategic combats by turns set in a dystopian future of science fiction in which several races -such as the Empire of Man, the Orks, the Tyranids or the Eldar, between many others –

 

face for the dominance of the galaxy in the fortieth first millennium. Let’s see in our analysis this new version in charge of Full Control and the Games Workshop itself convinces its followers after so many years without a new strategytitle belonging to the W40K world.

In the case of Space Hulk , his plot presents the story of the Blood Angels , a chapter of the Space Marines in which we will be immersed in the fight

 

of the so-called Space Marine Terminators against a race of aliens known as Genestealers , in the inside a desolate ship apparently empty but inhabited by such deadly creatures, especially in the narrow

 

corridors where the action takes place. And finally comes a new title set in such a rich universe, after many years without a new exponent in the genre of turn-based strategy , trying to translate the original concept of the board gameto our screens.

 

Thus, the first adaptation to the video game format would come with the original Space Hulk of 1993 for Amiga, DOS and PC-98, a title developed by Electronic Arts that was quite difficult, even frustrating.

The Warhammer 40,000 universe returns to the present day with a new version of Space Hulk, a turn-based strategy title based on such a popular board game.
The Warhammer 40,000 universe returns to the present day with a new version of Space Hulk, a turn-based strategy title based on such a popular board game.

Sometime later, in 1996, its sequel appeared known like Space Hulk: Vengeance of the Blood Angels in a good number of platforms, like 3DO – in its original version and taken later to PC, PlayStation and Saturn. Many titles have been based on such a popular franchise belonging to different genres – like Warhammer 40,000: Dawn of War ,

 

among many others – but it has not been until now that the spiritual successor of the first adaptations of the 90s has arrived with this new Space Hulk for PC ,

 

Mac and soon in its iPad touch version . And what does this new version adapted to today offer in terms of both gameplay and technology? Agame experience quite respectful of its origins but with several features that we can not lose sight of.

1,000 Blood Angels deployed …
The central axis of Space Hulk revolves around the strategy and the turn-based combats facing the Space Marine Terminators and the Genestealers in scenarios that try to emulate the configuration of the classic table game, both for its composition as

 

per its appearance. And it is that this adaptation at the hands of Full Control tries to bring to our screens the table game with enough fidelity ,

 

with its positive and negative aspects, resulting in a simple , simple gameplay , often too slow, but trying to keep the spirit of the classic game as true as possible to reality, something that the board game fans will know how to value in its proper measure.

The scenarios are inspired by the original missions of the board game, with narrow corridors and rooms full of bloodthirsty aliens.
The scenarios are inspired by the original missions of the board game, with narrow corridors and rooms full of bloodthirsty aliens.

Survivors: 50
After a devastating attack by the Genestealers on an army of 1,000 Blood Angels 600 years before the start of our adventure, our goal will be no other than to enter the dark and narrow corridors of Space Hulk to try to end such a deadly threat , controlling a squadron of Space Marine Terminators, a faction of the most fearsome and powerful Blood Angels.

 

Thus, each unit can move and perform an attack with the four points available individually on the squares that make up the scenario, with the possibility of using one to six common platoon pointsthat we can apply at the beginning of each shift, something that adds a certain strategic touch to a simple development, always keeping in mind the last and excellent exponents of the genre.