Sniper: Ghost Warrior 3 is a game that we now know discreetly: CI games has decided to catapult its brand into the open world ocean, trying to find somehow its uniqueness
, also thanks to the caching art that some time is now gathering around her a good slice of passionate users. So we flew to Germany, Koch Media hosts, to test the umpteenth build of the game that, in addition to approaching its final version, allowed us to take a closer look at certain dynamics.
Cold, lethal Georgia
After the open beta of a few weeks ago we were curious to look at some aspects of gameplay and, above all, try to figure out whether the Sniper narrative compartment : Ghost Warrior 3it was at the height of the situation, capable of giving depth to a game that can not only make gameplay its ace in the sleeve. Unfortunately, however, the result was not the most encouraging
: thanks to the many cut-scenes of this build (which was definitely voted for the narrative plot) we could taste more carefully the story that wraps up the adventures of the protagonist and we realized that, despite the efforts, the latter may be a bit too weak. Obviously, this is a temporary and superficial opinion, in the course of review we will be able to clarify the ideas and see if the dramatic inertia of Sniper: Ghost Warrior 3 will have its logic more efficient than it has been until now.
The map, the heart of the adventure
The mission itself reflects what we have already seen: briefing at the safe house, collecting equipment, and going into the heart of the mission.
The vastness of the map of the game greatly encourages the sensation of exploration and approach diversification: obviously reconnaissance from afar and then passing to the sniper is the most effective method, but counting ammunition is limited and taking strikes is not so easy we advise you to stealth, sniping, and pure assault action.
In this sense Sniper: Ghost Warrior 3 snoozes a little on the quality of artificial intelligence, too predictable and easy to navigate. However, the development team has assured us that it will be improved and, above all, playing higher challenges will make a nicest improvement.
Kill. Explore. Repeat
As we said in the opening, the map of Sniper: Ghost Warrior 3is the very soul of the game, one that allows us to run between the various styles of combat and the various activities that the game provides: the main quests can be quietly interrupted by other secondary, engaging a
nd able to offer the right rhythm to a title that on the contrary would risk to suffer too much of monotony, especially on the long run. The structure of the missions themselves also brings with it some small variants, such as investigating a crime scene, trying to reconstruct the trajectory and the place where the enemy sniper has set itself to kill. In short, a gaming system that, for what we have seen, has the potential to function