Players will have to take command of a medieval city with adjacent lands. The process starts early: we have a handful of townspeople and a modest settlement. By collecting resources and thinking over effective ways to use them, we will try to bring our fiefdom to prosperity.
As usual, specialized buildings will take over parts of the production chains. Trade and the tax system will bring us the main resource, gold: it should be enough for the needs of the city and for payments to the overlord.
There are many obstacles to prosperity. The Middle Ages are a good time for fires or outbreaks of plague. Our neighbors can go to war against us, and in case of failure, our settlement will be wiped off the face of the earth. And if you pursue a tough policy, the peasants can rebel, and nothing good will come of it either.
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