The first-person horror genre is so oversaturated that every unknown indie studio tries to release its “deep psychological story with an intricate plot” more often than it rains in Cherapundji.
Unfortunately, the descriptions of these projects sometimes surpass the quality of the game itself. When Those Who Remain authors from the studio Camel 101 tried to cross the film “Don’t be afraid of the dark”And Alan wakebut the chimera looks sadly sorry.
The events of the game Those Who Remain take place in Dormont, where the main character Edward Turner is trying to break up with his mistress and return to his wife.
But something goes wrong and instead of meeting a sweet girlfriend, he is drawn into a demonic curse.
The city is covered by darkness, and as soon as you step behind a ray of light, the creatures of darkness will lay black paws on the poor hero.
Finding key objects, manipulating light and various systems, you must escape from the city and uncover the mystery of the death of a thirteen-year-old schoolgirl. And if in the first part of the game you break through to the city, then in the second half you already need to travel between dimensions in a confined space, collecting key objects that prove the guilt or innocence of one of the characters in this drama.
After weighing all the evidence, you must decide: to punish or pardon the next criminal.
In theory this sounds interesting, in practice, you have to do pixel hunting, trying to find a key note or object, turning hundreds of circles in a room of five rooms and avoiding zones of forbidden darkness.
Getting into the clutches of dark creatures guarantees a reboot of the location, although with the new patch part of the progress is saved, but not always and not everywhere.
The puzzles themselves with the inclusion of light in different rooms or fire extinguishing systems are primitive, the presentation of the story through stingy notes, and the idea of pardons or sentences is devoid of proper motivation.