This analysis corresponds to the third episode of the game Resident Evil Revelations 2. To know how was the first one (Penal Colony) and to know more thoroughly the mechanics of the title, we recommend you read our previous analysis . Also from here you can access the analysis of the second episode.

One more week, and another episode of Resident Evil Revelations 2 to continue developing this story of genetic mutations and cat-and-mouse games that

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Capcom has designed for its new installment of the most changeable zombie franchise in the industry. In the first episode, “Penal Colony”, the foundations were laid for what would be the narrative of the title, starting from the point of

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view of Claire Redfield and Moira Burton, who were sent to a maximum security prison without any explanation . With a bracelet on her wrists that


reflected fear, we discovered that someone was watching them, the “Authority”, a woman who seemed to hide some kind of hidden intention behind that kidnapping – that of the females and the rest of the Terra Save staff. . Barry Burton made an appearance six months later of the events of


Claire, stopping on an island in search of his daughter, Moira. There he was with Natalia, a girl who had managed to survive everything that had happened in this dangerous complex. In short, it was a remarkable episode, with solid mechanics and a good balance between the old and the new.

Resident Evil: Revelations 2 - Episode 3: Judgment (PS4) Screenshot
Resident Evil: Revelations 2 - Episode 3: Judgment (PS4) Screenshot Resident Evil: Revelations 2 - Episode 3: Judgment (PS4) Screenshot

The second episode was better, “Contemplation”. It was less surprising, but its balance between more action and good use of the environment and the skills of the protagonists raised it a lot. Here the main scenarios were a fishing village full of dangers, in the form of mutants, enemies invisible to the adult eye and conventional zombies. The most important


thing was to see how the bracelets worked, and the narrative was enriched by adding details to the points of view. It was a pity his repetition of levels, but of course he


knew how to offer solid content for just over an hour and a half. Arrived at the equator of the ‘series’, now lands in our consoles and PC the third episode, “Judgment”, and we found


more clearly than ever the lights and shadows of this Resident Evil Revelations 2. It is the least good of those that have been premiered and the reasons are,


mainly, a design of somewhat reluctant levels and a long duration. Eye, that this does not have to be bad – quite the contrary -, but in its almost three hours of duration there is something of a trap. But we’ll talk about that next.

Once again – expecting otherwise would be ridiculous – the episode begins with Claire Redfield and Moira Burton. After the events of “Contemplation”, both are lost, disoriented, and their goal is to find two people who are important to them. The first half of its segment will be


spent in a scientific complex in which we will have to find a pair of objects that open a door guarded by a statue of Prometheus. In his torso is a


gap that indicates that we must look for his liver, and for this we will enter two buildings in which besides facing all kinds of aberrations, it is necessary to explore more than usual; especially, if we consider the previous episodes. Claire acquires in this episode two new types of pistol,


You can take it with you by replacing one of the basic weapons or simply save them in order to be selected a posteriori from the creation table. The important thing, especially for fans of the franchise, will be the following news nonetheless: there are puzzles. In total, three.

Resident Evil: Revelations 2 - Episode 3: Judgment (PS4) Screenshot

Neither in “Penal Colony” nor in “Contemplation” did the puzzles appear, and here three are introduced. The first one is quite simple, since it is all about replacing the eye of a crow with a glass eye, in order to use a couple of mechanisms to open doors with an eye scanner.


To do this, you simply have to move around a couple of floors of a building, making use of keys to open closed areas. The second is at a certain critical moment in which we have five minutes of time to advance: we must choose a door between four to advance, taking our position as a reference. If we fail, we die. A “puzzle” of trial and error,


which we can avoid by going for a fork. The last one is much more complex and has to do with some tombs. The rest of the episode will be spent in a sewer not


particularly labyrinthine, and facing a boss who will not say anything to avoid spoilers. Of the three episodes, this is the one that has the longest segment of the game with Claire and Moira, far exceeding one and a half hours.