Public Relations Manager Remedy Entertainment Thomas Pooh in a conversation with IGN commented on the development of games for the new generation of consoles.
He noted that in terms of tools for developers, Sony approached the launch of the new generation a little more prepared, since it did not change the GDK and “stuck to what worked.” Because of this, in particular, to transfer Control on Playstation 5 it turned out to be easier for the studio than for Xbox Series X / S…
Microsoft made a lot of changes to its GDK, which Pooh said was a big hurdle for Remedy early on, as the developers had to rewrite a lot to take advantage of the specific features of the Xbox Series. However, in the long term, he believes that this decision could prove to be an advantage over the PS5.…
Further, Pooh spoke about Xbox series snamely, that developing games for Microsoft’s junior console is admittedly holding back developers, at least to some extent. He stressed that the situation is no different from past generations, where the conditions were ultimately dictated by the weakest hardware system with which they had to work.… And if large studios can afford to adapt to several different platforms, then small teams, which are limited in resources to reveal the features of each system, have no choice but to make compromises.
He added that ensuring quality control is a particularly serious problem, since the larger the list of platforms, the more expensive it is to test the games created for them. A striking example: Halo infinite, which is made simultaneously for Xbox One, Xbox One X, Xbox Series S, Xbox Series X and PC. Pooh does not “envy” the people working on this game.
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