When a person is not competent in any field so that is unable to realize the depth of his incompetence and fancies himself the most competent – is “Effect Dunning – Kruger.” And when people have not managed to master any game of the series Hearts of Iron , Europa is Universalis and Victoria , talks about their simplified “a pop” similarity – a review Realpolitiks . O tempora! O mores!
Realpolitiks , if you have not yet understood, belongs to the genre of games are inherently interactive political and administrative maps, on which the player can play their own version of history.
The majority of these projects have a very high barrier to entry and, as a consequence, a small but stable and at the same time demanding audience. But the Polish studio Jujubee clearly tselila to the masses, appropriately changing all the foundations of the genre.
The first arm popularizers of the genre was the setting of the game. The vast majority of policies of this kind devoted to one or another period of history of mankind, and if they affect the future, only in passing in the last stages of the campaign.
Action Realpolitiks fully unfolds in the near future. Which is understandable, because the fans speculate about what will happen in the world in a couple of years, much more than the players who enjoy renovation and create alternative versions of historical events.
And everything is good, but that’s to replace the “historical justification” gameplay came gag developers. If in the same Hearts of Iron countries are trying to behave as it was in reality a “random events” based on historical facts, the Realpolitiks states act as the developers seem right.
A random events are actively pushing the state of the game card to them [developers] vision, often reducing to naught all the efforts of the player. To build you, say, a pair of friendly relations between States, and have even obtained. But then “sneaking” a random event and all the progress disappears.
Just because such a development does not fit the picture of the world, drawn Jujubee. And so it happens regularly: Realpolitiks perfectly plays into itself and are extremely reluctant to “flex” under the will of the player.
The second item creators of the game plan for adapting to a wide audience tastes became total simplification of gameplay and content. World map made very tentatively – a feeling that this first got the political map, which hastily adapted for the game has been taken.
Even native Poland, developers do not bother to actually divide the existing 16 provinces, limiting conditional division into 5 regions. What can we say about other countries: Australia, so generally divided in two, as it was that way in the century 18th.
The whole economic system is reduced to the management of tax revenues and public debt policies – to the periodic case the elections, the results of which the state imposed certain effects.
At the same time the country’s political system reduced to the scale of the three political regimes – democracy, authoritarianism, totalitarianism – proudly calling her “political system” (which is completely wrong, and a textbook on TGP you will confirm it).
Even the presence of the nominal form of government, not to mention the balance between the branches of power, the creators Realpolitiks and never heard. Sadly all in the international arena: you either cajole other countries with money (there is a lot of descriptions, but the essence is the same), simultaneously performing special actions (to change the state system!),
Or play war games with criminally small set of available options. It is important to monitor the parameter of your state of aggressiveness: if he rise, others happily create a coalition and smash you to smithereens. This system is very similar to the level of investigation … in the GTA.
But in Realpolitiks can begin to colonize space, build an underwater city, chasing around the world in search of terrorist cells and even survive the zombie apocalypse. By the geopolitical strategy of all this has nothing to do, but the man in the street does not get bored.
It is, I think, should amuse loading screens, on which the modern world leaders played into the subject of our discussion. Rather primitive humor, it is worth noting, but the attention of a wide audience, of course, attractive.
The author of these lines, as mentioned in the beginning, had never been able to play in the global strategy – too much, they need attention, patience and time. With Realpolitiks no such problems – you learn it, may not be familiar with this, but from the outside it will be completely invisible.