There is an idea of success that the market seems to appreciate and support: you take it, change its look and try to sell it to a new niche of players, maybe changing the setting and hoping that the media will make the tam tam rest. RAID: World War II is neither more nor less than this, an attempt to monetize an old and now unoriginal idea, hoping that the public console and PC will be attracted like flies on honey. Dear Starbreeze, we want to say it with our heart: the players in 2017 want a lot of other quality. The diatribe between Fortnite and Playerunknown’s Battleground has brought the spotlightrecently
the discussion between how ethical it is to lean on the ideas of others in an attempt to repeat its success and the history of videogames is studded with clones that have tried to nibble each other’s users. If on the one hand, however, Epic Games has tried at least to offer a unique and
“different” view of the Battle Royale experience, in RAID we are basically reliving a Payday 2 in the past, with the aggravating circumstance of having an old engine on our hands of several years and widely overcome mechanics. Did we really feel the need?
A LIGHT CUT, SOMETIMES IRREVERENT
The presentation is not even one of the worst that, to take the place of our commander, we find John Cleese who in the guise of an agent of British intelligence will push the team to attack Nazi Germany in the middle of the war. Our task? destroy stocks, cut supplies, kill as many bad guys as possible and in the meantime, if the stopwatch allows it, also loot the war zones bringing home the loot. So we become a sort of bastards without glory, dedicated to the killing of the Germans deliberately and the game puts no brakes on our desire for massacre, rewarding even the indiscriminate extermination.
RAID: World War II, of course, is not a title that comes with single-player ambitions, indeed, it is precisely in the multi and co-op that can give the best of themselves, coming to almost entertain if played with friends.The almost but is a must because the shortcomings of this title are so many and extremely heavy. Let’s start then from the few available missions, taken as a structure by a thousand other views in recent years.
We find ourselves turning for bare and linear maps trying to reach clear objectives but with little appeal: for example, we will have to place some loads in the bunkers or assault the communication stations, but the strategies for doing so are still few and limited.
There are no big plans to put in place to get around the numerous Nazi guards who patrol the playing area and artificial intelligence, even on a difficult level, never puts a fun and challenging challenge on the field, becoming only more frustrating of the necessary. Our comrades, in case they are controlled by the CPU,
then they limit themselves to following the players as dogs, shooting (rarely) to the opponents on their shooting line and remaining substantially invisible to the eyes of the enemies, a situation that in a case like this completely destroys the identification.
Not to mention the lack of tactical acumen or the impossibility of giving even the most basic commands to the team. If you have to play on your own,
in short, turn your savings on some other well-kept title without any qualms. impossibility of giving even the most basic commands to the team. If you have to play on your own, in short, turn your savings on some other well-kept title without any qualms. impossibility of giving even the most basic commands to the team. If you have to play on your own, in short, turn your savings on some other well-kept title without any qualms.