Quarantine

The initial impact, both visual and structural, reminds Plague Inc: Evolved. In front of us all the mappage on which are marked many of the most important cities of all five continents, each of which is connected to those immediately contiguous through a sort of “broken”.

In this case, however, we will not take the parts of the subtle microbe that will try to exterminate every form of life on earth, but rather the one of the health paladins against three different pathogens: bacteria, viruses and prions. Aside from a tutorial mode,

Before starting our game, we will be able to select our character from a variety of “crafts” useful to the cause, such as a doctor, a scientist, a soldier or a diplomat. Everyone has different faculties, different bonuses and little peculiarities, however, these do not affect the entire game but only the very first bets, since it will be possible to hire up to four professionals to cover every possible lack in our staff in search of salvation world.

The game takes place in turns, each of which we will have a fixed cash supply multiplied by the number of offices we have built in the world, and we will have to be able to counteract the advance of the stroke after blow, almost as if it were a game of Risk. During the normal turnaround, two types of research can be programmed, one of which is a mechanical design to unlock very important power ups, while the other directly related to the care, which also represents the way to victory.

To find a definite cure, you will need to be able to complete the scientific research as soon as possible, which you will be able to start as soon as you have accumulated an adequate number of biological samples from some infected city. The minimum number of searches is 3, but these could increase if the trigger is spontaneously changing, delaying your turn too many turns a

 

nd potentially overturning the situation towards a defeat. At the top left of the main screen there is an alert level; when this is filled to the maximum, the world is deceived and for you will be over game. At first you will be ruined in a very short turn, since you will have a bit of trouble understanding what are the priorities to take to the beginning of the game: when to buy a new office, what kind of collaborator is most useful and how to behave with the first outbreaks. Do not worry, it’s al

l normal, you’ll understand it in a few games. also delaying many shifts your victory and potentially overturning the situation towards a defeat. At the top left of the main screen there is an alert level; when this is filled to the maximum, the world is de

ceived and for you will be over game. At first you will be ruined in a very short turn, since you will have a bit of trouble understanding what are the priorities to take to the beginning of the game: when to buy a new office, what kind of collaborator is most useful and how to behave with the first outbreaks. Do not worry, it’s all normal, you’ll understand it i

n a few games. also delaying many shifts your victory and potentially overturning the situation towards a defeat. At the top left of the main screen there is an alert level; when this is filled to the maximum, the world is deceived and for you will be over game. At first you will be ruined in a very short turn, since you will have a bit of trouble understanding what are the prioriti

es to take to the beginning of the game: when to buy a new office, what kind of collaborator is most useful and how to behave with the first outbreaks. Do not worry, it’s all normal, you’ll understand it in a few games. the world is deceived and for you will be over game. At first you will be ruined in a very short turn, since you will have a bit of trouble understanding what are the priorities to take to the beginning of the game: when to buy a new office, what kind of collaborator is most useful and

how to behave with the first outbreaks. Do not worry, it’s all normal, you’ll understand it in a few games. the world is deceived and for you will be over game. At first you will be ruined in a very short turn, since you will have a bit of trouble understanding what are the priorities to take to the beginning of the game: when to buy a new office, what kind of collaborator is most useful and how to behave with the first outbreaks. Do not worry, it’s all normal, you’ll understand it in a few games.

Quarantine

Save the world without saving a cheerleader, is it really possible? 
Among the few mechanics made available to the player, we find first of all a direct intervention to temporarily and temporarily cure a city, put it in isolation for a few turns, or collect the above specimens. Each of these actions can be performed once a turn fo

r each member you hire in your staff, who may be injured and need a further turn of care to get back in full shape. It is in the player’s ability to contain the neuralgic points of the epidemic and prevent it from spreading across continents pending the panacea that your team is making.

Although it is a game that has just come out in early access, so far away from its proverbial “final form”, we are faced with some still too rough or missing aspects. The brilliant example is to see texts not yet completely translated into Italian (which is one of the supported languages), which you will see alternating very often with English versions, creating some confusion. Even on mechanics, however, there are some doubts concerning, for example, the economic system. Each of your “purcha

ses”, which is a staff member, an extra engineer for your research, a quarantine city and so on, always has a one-off cost at the time of unlocking, while it might be much more interesting – as well as on the topic of ‘ strategic aspect – also evaluate an add-on of main

tenance costs in turn, which would offset the regular revenue provided through the offices, which would otherwise be losing meaning even after a few shifts. In that sense, it would also be interesting to see a few more upgrades that can be unlocked through a real tree with multiple multiple ramifications so that each game can be directed on distinct and alternative tracks r

ather than doing the same things in the same way same order.
A bit disappointing were the aspects of the disease, both for the part of the characteristics of the three different typologies and for the transmission methods. Unfortunately, there is a lack of a clear distinction between viruses, bacteria and prions, as well as info

rmation that can make gaming worlds more alive and interactive, too relegated to being almost a board game board that a live and dynamic. If you have played Plague Inc: Evolved, named at the beginning of the article, you will not find any differences between land, sea or sky links, or information that determines how the climate or fauna can affect the disease .