Project CARS 2

The proven version, we immediately underline this premise, was not completely complete or definitive, and had only three circuits and three different modes. In detail, the first was a fast track on the Fuji circuit in Shizuoka, Japan, which allowed us to see the goodness of the title, confirming all that good had made the first Project CARSimproving it in all its aspects.

 

The main novelties resided in the other two modes, on which we focused most: the first though, the ice track, suffered a problem that, reported to developers, was immediately the protagonist of a blame on the team. As we said in the opening, we had a chance to really

 

experience what it means to drive on an icy stretch thanks to the activities organized by Bandai Namco together with Mercedes-Benz: the Sorsele circuit, in turn, is also present in Project CARS 2and it was just the scenario used for the ice track, but we were presented with a grip that made the track unequivocally unbeatable. Admission of blame, as we said, was fully appreci

 

ated, especially thanks to the explanation of Ben Collins, the well-known Stig of Top Gear UK that we were able to interview with Nicholas Hamilton, the brother of the most famous Lewis. Collins, who had been in the history of being the mysterious pilot who was released after years of career as The Stig, first pointed out to us that the circuit we used to Sorsele had been wor

 

ked hard to avoid slipping on a frozen plate, such as is actually the lake of Sör-Svergotransket, which beneath it has only sixty inches of ice, The main mistake in which the developers stumbled in proposing this demo was to have put an excessive slip component, alt

 

ernating its yield. We do not go further on this, because it was, in all respects, a risky attempt we appreciate and that we are sure, given Collins’s confirmation of the existence of a new demo, will be able to show better in months to come. The ice track, which excludes this aspect of really difficult driving, has been appreciated for the scenario around itself that has faithfully reproduced what hosted us for two afternoons of drifting in the snow, off-piste and even s

 

ome swearing too much for us and the Italian colleague with whom we alternated with the guide. Right from here, then,Project CARS 2 : As explained by the developers present – including a smartphone app for the water reminder that opened a window on an unknown world – the sound and all the attached effects now have the ability to be built in 3D. Clearly having a hea

 

dset with it will allow us to have more feedback than normal audio, because reproduction in the sound space is really appreciable and the work done is really tangible. The impact on the rear of the car, when viewed internally, will actually be played back, as it will happen to the front of the car in front of your eyes. Already a great first prize for the work done, several months even just from a beta of the final game. Dynamic weather

Project CARS 2


The second proven method, which is the ultimate convenience mode, has seen as the protagonist the innovative live track 3.0, a dynamic system of succession of climatic conditions in a completely procedural way, as confirmed by the developers themselves.

The peculiarity lies in the fact that the weather changes not only your race at the time of the change, but also in the next few moments, leaving no trace of what is happening in heaven and earth. Always using the convenient Fuji Speedway tr

 

ack we launched our five-lap race with a comfortable and warm sunshine, which allowed us to have the right visibility to face our challenge: shortly afterwards, with the heavily darkened sky, the rain started to crash into the path, making it wet and filling it quickly enough, due to the precipitation of puddles. Clearly our guide has been affected, with slippages and curves not as clean as in easy climatic conditions, but once the rain has ended our difficulty has not dropped down, because

 

waiting for the asphalt to dry we had to continue to fight with what was the water on the track. Obviously, this quick succession, done in less than five laps, has been forced by developers who have condensed all climate change in just one moment so that they

can experience it in the shortest time at our disposal: the promise is that when the time comes to have the title in the final version, climatic change will happen in a metered and probable manner to what is daily reality, with an alternation that is more than real. Clearly, the climate change, as is logical, is also conditioned by the race, so it will be crucial to ha

 

ndle pit stop and change our strategy as well as our tires. It was not possible to do it during the version headed to Sorsele, Sweden, but it was confirmed that the rest will be granted whenever we want, even when it is unnecessary and tied exclusively to our des

ire to stop: the work done in this frangent is son too and especially of the time that your mechanics will use to make a change. How long, therefore, tending to the faithful, trying to make these days realistic is obviously a gamble, because no one really wants to wait a few seconds for a tire change during a race that, in reality, does not last as much as a real

one. Holding them, then, climbed over normal, jobs at the pit stop will represent, as in a glorious and old Formula 1 race, the topical moment of the race. The rest of us will also meet to remedy the damage suffered on the track, because although there were not even these in the test version, the development team confirmed to us that they will be present as in the first chapter but with great care of the details that promise to vary the dynamics depending on the type of car, whether it is a GT

or one with the wheels uncovered. trying to make these times realistic is obviously a joke because no one really wants to wait a few seconds for a tire change during a race that, in reality, does not last as much as a real one. Holding them, then, climbed over normal, jobs at the pit stop will represent, as in a glorious and old Formula 1 race, the topical moment of the race.

The rest of us will also meet to remedy the damage suffered on the track, because although there were not even these in the test version, the development team confirmed to us that they will be present as in the first chapter but with great care of the details that promise

to vary the dynamics depending on the type of car, whether it is a GT or one with the wheels uncovered. trying to make these times realistic is obviously a joke because no one really wants to wait a few seconds for a tire change during a race t

hat, in reality, does not last as much as a real one. Holding them, then, climbed over normal, jobs at the pit stop will represent, as in a glorious and old F

ormula 1 race, the topical moment of the race. The rest of us will also meet to remedy the damage suffered on the track, because although there were not even these in the test version, the development team confirmed to us that they will be present as in the first chapter but with great care of the details that promise to vary the dynamics depending o

n the type of car, whether it is a GT or one with the wheels uncovered. because no one would really want to wait a few seconds for a tire change during a race that, as a matter of fact, does not last as much as a real one. Holding them, then, climbed over normal, jobs at the pit stop will represent, as in a glorious and old Formula 1 race, the topical moment of the race. The rest of us will also meet to remedy the damage suffered on the track, because although there were not even these in the tes

t version, the development team confirmed to us that they will be present as in the first chapter but with great care of the details that promise to vary the dynamics depending on the type of car, whether it is a GT or one with the wheels uncovered. because

no one would really want to wait a few seconds for a tire change during a race that, as a matter of fact, does not last as much as a real one. Holding them, then, climbed over normal, jobs at the pit stop will represent, as in a glorious and old Formula 1 race, the topical moment of the race. The rest of us will also meet to remedy the damage suffered on the track, because although there were not even these in the test version, the development team confirmed to u

s that they will be present as in the first chapter but with great care of the details that promise to vary the dynamics depending on the type of car, whether it is a GT or one with the wheels uncovered. climbed over normal, work at the pit stop will represent, as in a glorious and old Formula 1 race, the topical moment of the race. The rest of us will also meet to remedy the damage suffered on the track, because although there were not even these in the test version, the development team

confirmed to us that they will be present as in the first chapter but with great care of the details that promise to vary the dynamics depending on the type of car, whether it is a GT or one with the wheels uncovered. climbed over normal, work at the pit stop will represent, as in a glorious and old Formula 1 race, the topical moment of the race. The rest of us will also meet to reme

dy the damage suffered on the track, because although there were not even these in the test version, the development team confirmed to us that they will be present as in the first chapter, but with great care of the details that promise to vary the dynamics depending on the type of car, whether it is a GT or one with the wheels uncovered.

Project CARS 2