The indie scene continues to give rise to new concepts based on the experience of its predecessors. Company Deqaf studio offers a story about a professional housekeeper who moved to a small town and decided to start an honest life, but workdays turned out to be too boring. And then the thief nicknamed “Skeleton Key” takes up the old craft.
Having tested your strength at the house of neighbors, you, in collaboration with the owner of the pawnshop, begin to plan for impudent robberies. Using tips from the gunner, a system of highlighting valuable objects and security routes, you must quietly enter the house, collect all the valuables and drive away.
Mission in Picklock may be considered unfinished if you have not collected all the items.
From task to task, your goals become more complex. If at the first sorties the owners can only check the front door for breaking, then after a couple of missions you will have to look for blind spots in the surveillance cameras and turn off the alarm.
Despite the fact that the level of difficulty increases, opponents do not become smarter. If you notice, you can run into the room and close the door, and most security guards do not raise an alarm from a recently opened safe or cash desk.
All enemy routes have second intervals, with increasing difficulty, the passage becomes linear, and often the problem has only one solution.
In addition, the obligation to steal a certain amount of values so that the mission is considered complete and you get a new one, looks simply ridiculous.
To predictability, a completely crooked control is added with a camera flying up and a screen not keeping up with your actions. In most cases, the failure of the task is due to the fact that you simply did not have time to rotate the camera to interact with the object or click on the desired part of the screen.
The money earned from robberies can be spent on improving an apartment, buying fashionable cars and buying suburban real estate, which is the main goal of the game process. But all this is not enough motivation.