In fortress mode, players will now receive requests from guilds and religions to allocate territory. If you agree to build a temple or guild hall, you will be able to gain knowledge and inspirational sermons for weary dwarves.
Thieves can also be found in the fortress. It is worth getting the artifact they need, as they try to steal it. If there is a designated sheriff, he can conduct an investigation by interrogating witnesses. And players will have access to the counterintelligence screen, where they can see information about impending conspiracies. Although so far most of them will not be able to directly influence the fortress.
The inhabitants of the fortress can now have lovers and children out of wedlock, as well as get divorced. They can also master the craft of a necromancer or summoner and inadvertently flood the fort with nightmarish creatures.
In adventure mode, the hero editor is enriched with new features. Now they give a choice to the origin and religion of the dwarf, the quality of his equipment and even civilization. The hero is allowed to appoint a mount and a pet. Mounted animals accelerate movement and transport items. And pets can be petted and give them a name.