In his opinion, now the audience does not at all appreciate how much effort is spent on creating one episode of a shooter. Some are sure that different elements of past games are simply thrown through the “meat grinder”, and the result is the next part.
Every Call of Duty requires serious research – for example, Scofield for Call of Duty: WWII for three years he studied in detail the Second World War, in which he was assisted by various experts such as historians.
“I spent 8 days in the truck driving around Europe and observing different locations for the upcoming game. I fired a variety of old weapons. All this must be done when working on Call of Duty“.
Advanced Warfare required just as much effort – Scofield’s team worked with various special forces like the Navy SEALS and Delta Force. Studied their tactics. And so with each country, including the fighters of England, France, Spain, Italy – all have their own characteristics.
“Constantly have to study something, read something, watch something and consult with experts“.
According to Scofield, between Sledgehammer, Infinity ward and Treyarch a strange dynamic has developed. On the one hand, they are constantly rooting for each other, but at the same time, each wants to release the best game with the highest sales.
“But again, we are constantly helping each other. For example, one day we [Sledgehammer] worked a bit on Black Ops. We could add a few details at the level like transport. We were a Call of Duty fraternity“.
Glen Scofield left Sledgehammer a few years ago and started his own studio Striking distance within the framework Krafton Is the publisher PUBG… The developer is currently working on the spiritual successor to Dead Space – The callisto protocol…
This year, Sledgehammer will release a new Call of Duty – the first with a new leadership without Scofield.
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